flinch Level 1 of the Dungeon (0, 0, D:1) 25 bolts of penetration (0, 11, D:1) a +0 dagger (-40, 16, D:1) a stone (-24, 17, D:1) a +0 club (-38, 18, D:1) a +0 club 4 stones (-54, 28, D:1) a +0 robe (-29, 28, D:1) a +0 dagger (-15, 37, D:1) a +0 club Level 2 of the Dungeon (-18, 5, D:2) a +0 club (-23, 8, D:2) a stone (-37, 10, D:2) 18 stones (-23, 10, D:2) 2 stones a +0 dagger (-17, 18, D:2) a +0 hunting sling (-30, 24, D:2) 18 stones a +0 dagger (-16, 27, D:2) 4 stones a +0 short sword a +0 club (-27, 29, D:2) a stone (-27, 30, D:2) 2 stones (-26, 30, D:2) 4 stones (-18, 30, D:2) a stone (-25, 31, D:2) a stone (-49, 36, D:2) a +0 robe (-22, 40, D:2) 3 stones (-20, 40, D:2) a stone (-15, 40, D:2) a +0 dagger 17 stones (-13, 40, D:2) the +1 helmet of Vyoceg {*Contam +Inv rPois rC+} It protects you from cold. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. (-53, 43, D:2) a +0 club (-21, 48, D:2) 26 stones (-48, 49, D:2) a +0 club a +0 hunting sling 16 stones a +0 club (-46, 49, D:2) a +0 club a +0 dagger (-45, 49, D:2) a +0 club a +0 spear a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 short sword