flinch the Dungeon [Shop] Zoegriaq's Jewellery Emporium a cursed amulet of inaccuracy (24 gold) a +2 amulet of reflection (300 gold) an uncursed amulet of harm (360 gold) a cursed -2 ring of evasion (24 gold) a +4 ring of protection (432 gold) an uncursed ring of ice (300 gold) an uncursed ring of protection from magic (300 gold) an uncursed ring of fire (300 gold) an uncursed ring of protection from magic (300 gold) a +2 ring of evasion (120 gold) an uncursed ring of protection from fire (300 gold) [Shop] Bimaz's Weapon Shoppe a +6 hand crossbow (355 gold) 24 stones (24 gold) 25 stones (25 gold) a cursed -3 club (1 gold) the +5 spear "Feje" {antimagic, *Confuse Str+9 Dex+8} (711 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+9). It affects your dexterity (+8). It may confuse you when you take damage. a +0 hunting sling (15 gold) 8 tomahawks (40 gold) a +0 dagger (20 gold) 17 stones (17 gold) a +1 short sword of draining (124 gold) 14 stones (14 gold) a +0 short sword (30 gold) a cursed +0 whip (1 gold) a +1 mace of holy wrath (124 gold) [Shop] Mohexzoq's Antique Armour Emporium a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) a +0 chain mail (90 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 ring mail (80 gold) [Shop] Tudanec's Gadget Shoppe a +3 rod of shadows (9/9) (935 gold) a wand of digging (16/24) (440 gold) a plain deck of wonders (154 gold) a plain deck of changes (154 gold) a -1 rod of ignition (9/9) (715 gold) a stone of tremors (440 gold) a wand of flame (9/48) (60 gold) a plain deck of defence (154 gold) a wand of digging (13/24) (374 gold) (0, 0, D) a +0 dagger a cursed +0 ring mail (0, 2, D) a +0 dagger a +0 robe (0, 9, D) a +1 dagger of venom a +0 robe (0, 12, D) a +0 arbalest 18 bolts (0, 13, D) a +0 flail a +0 ring mail a +0 arbalest a +0 arbalest 27 bolts (1, 0, D) a +0 dire flail a +0 plate armour a +0 mace a +0 hand axe a cursed +0 leather armour a +0 short sword (1, 8, D) a +0 dire flail (1, 12, D) a +0 flail a +0 arbalest 18 bolts a cursed -1 battleaxe a +0 ring mail (1, 20, D) a cursed -1 flail a +0 robe a +0 flail a +0 robe (1, 22, D) a +0 rapier a +0 robe (1, 32, D) an ice dragon hide (1, 36, D) a +0 dagger a +0 cloak (2, 0, D) a +0 trident a +0 chain mail (2, 12, D) a +0 whip a +0 robe 6 bolts (2, 14, D) a +0 arbalest 11 bolts (2, 22, D) a +0 club a +0 robe a +0 robe a +1 rapier of speed a +0 robe a +6 antimagic rapier a +0 robe (2, 34, D) an arrow (3, 14, D) a +0 leather armour (3, 22, D) a +0 trident (3, 34, D) a +0 longbow 26 arrows (3, 36, D) a +0 dire flail (4, 2, D) a +0 war axe a +0 plate armour (4, 22, D) a +2 trident of venom a +0 trident of flaming a +0 leather armour a +0 spear a +0 leather armour a +0 rapier of protection a +0 robe a +0 rapier a +0 robe (4, 34, D) a +0 giant club a +0 longbow 17 arrows (4, 36, D) a shadow dragon hide (5, -6, D) a +0 dagger (5, 22, D) a +1 helmet 11 tomahawks a +0 trident a +1 spear of freezing a +0 leather armour a +5 trident of freezing a +0 robe of positive energy (6, 10, D) a +0 whip a +0 robe a +0 whip a +0 robe a +0 spear a +0 robe (6, 22, D) a +8 spear a +0 leather armour (6, 36, D) a +1 cloak a +0 long sword (7, 0, D) a +0 trident a +0 plate armour (7, 2, D) a +0 battleaxe a +0 chain mail (7, 12, D) a bolt (8, 22, D) a +0 spear of venom a +0 leather armour (8, 26, D) a +0 plate armour a +1 battleaxe of venom a +0 chain mail a +0 great sword a +0 shield a +0 plate armour a +0 broad axe (9, -6, D) a +0 short sword a +0 leather armour a +0 giant club (9, 26, D) a +0 shield a +0 chain mail a +0 long sword a +0 chain mail a +0 bardiche (10, -6, D) a +0 club (10, 0, D) a +0 dagger a +2 robe of cold resistance (10, 14, D) a +0 mace a +0 ring mail (11, 14, D) 3 bolts (11, 26, D) a cursed +0 chain mail a +0 glaive a +0 plate armour a +0 long sword a +0 chain mail a +0 great mace a +0 plate armour a +0 broad axe a +0 plate armour a +0 long sword a +0 plate armour a +0 great sword (11, 34, D) a mottled dragon hide a +0 battleaxe (12, 14, D) a +0 dire flail a +0 arbalest 22 bolts a +0 chain mail a mottled dragon hide (12, 30, D) the ring "Mic Fukkuqah" {rN+ Str-4 Int+3 Dex+3} [ring of positive energy] It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. (12, 34, D) an ice dragon hide a +0 hand axe a +0 hand axe (13, 0, D) a +0 war axe a +0 chain mail (13, 2, D) a +0 dagger a +0 robe a +0 chain mail (13, 6, D) a +3 ring of dexterity (13, 10, D) 2 bolts (13, 30, D) the amulet "Sosogat" {+Rage rF+ MR+ Dex-2 SInv} [amulet of rage] It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (14, -2, D) an uncursed ring of magical power (14, 2, D) a +0 whip a +0 flail a +0 scale mail a +0 mace a +0 chain mail a +0 dagger a +0 leather armour (14, 10, D) a +0 arbalest a +0 halberd 15 bolts 2 arrows (14, 30, D) the ring "Ifenanat" {rElec rF- Str+2 Slay+2 SInv} [ring of see invisible] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (14, 38, D) a shadow dragon hide (15, -2, D) 9 bolts (15, 6, D) a +0 lajatang (15, 10, D) a +0 trident 3 arrows a cursed -2 robe (16, 0, D) a +0 battleaxe a +0 chain mail (16, 6, D) a +2 falchion of freezing (16, 10, D) a +0 shortbow a -1 spear a +0 longbow 44 arrows (16, 14, D) a +0 quarterstaff a +0 animal skin (17, 2, D) a +0 mace a +0 chain mail a +0 mace a +0 chain mail a +0 scimitar a cursed +0 plate armour a +0 war axe a +0 chain mail (17, 6, D) a +1 great mace (17, 8, D) a +0 flail a +1 short sword of draining a +0 dagger a +0 robe (17, 14, D) a +0 morningstar a +0 chain mail a +0 great sword of flaming a bolt (18, 6, D) a +1 glaive (18, 14, D) 2 arrows (18, 22, D) a +0 scimitar a +0 robe (18, 38, D) a +0 dagger a +0 cloak (19, 6, D) a +2 greatsling of freezing (19, 14, D) an arrow 2 large rocks (19, 34, D) a +0 glaive (20, 6, D) a +1 double sword (20, 14, D) a bolt (20, 26, D) a +0 shield a +0 chain mail a +0 long sword a +0 chain mail a cursed -2 great mace a +0 plate armour a cursed -1 halberd a +0 plate armour a +0 war axe (20, 30, D) the +5 triple sword "Mualekk" {flame, Int+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It makes you more stealthy. (21, 6, D) a +1 great mace (21, 14, D) a +0 morningstar a +0 scale mail an arrow a bolt (21, 22, D) a +0 short sword a +0 robe (21, 26, D) a +0 chain mail a +0 dire flail a +0 large shield a +0 chain mail a +0 long sword a +0 chain mail a +0 war axe a +0 plate armour a +0 battleaxe (22, 6, D) a +1 lajatang (22, 12, D) a +0 dagger of venom a +2 robe of magic resistance (22, 14, D) 2 arrows a +0 dagger a +0 robe a bolt (22, 18, D) a +7 broad axe (22, 22, D) a cursed +0 war axe (22, 30, D) a +0 fire dragon armour a +5 great mace of holy wrath (22, 34, D) a +0 broad axe (23, 2, D) a +0 club (23, 10, D) a +0 trident a +0 robe (23, 14, D) a +0 shortbow 15 arrows a large rock a +0 arbalest 18 bolts (23, 18, D) a +1 antimagic double sword (23, 30, D) a +5 battleaxe of chopping (24, 14, D) a large rock (24, 18, D) a +1 demon blade of electrocution (24, 22, D) a +0 robe (24, 30, D) a +2 halberd of venom the +5 executioner's axe "Hoihin" {venom, rC+ rN+ MP+9 Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (24, 32, D) a +0 dire flail a +0 chain mail (25, 2, D) a +0 dagger a +0 robe (25, 10, D) 2 bolts (25, 18, D) a +4 double sword (25, 20, D) a +0 dagger a cursed +0 robe (25, 30, D) the +5 broad axe of Innocence {flame, *Corrode +Rage rF+++ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It renders you almost immune to fire. It lets you go berserk. It may corrode you when you take damage. (25, 34, D) a +0 whip a +2 cloak (26, 2, D) a +0 dagger a +0 robe a +0 dagger a +2 robe of magic resistance (26, 14, D) a +0 battleaxe a +0 chain mail (26, 18, D) a +2 executioner's axe (26, 30, D) the +5 demon whip "Suekiepe" {venom, rElec rN+++ MR+ Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (26, 34, D) a +0 cloak (27, 6, D) a +0 helmet (27, 18, D) a +1 great sword of protection (27, 20, D) a +2 demon blade of flaming (27, 26, D) a +0 plate armour a +0 battleaxe (27, 34, D) a +0 great sword a +0 cloak (28, 6, D) a +2 plate armour (28, 14, D) a +0 short sword (28, 26, D) a +0 chain mail a +0 great sword a +0 shield a +0 chain mail a +0 long sword a +0 chain mail a +0 great sword a +0 plate armour a +0 halberd a +0 chain mail a +0 bardiche (28, 34, D) a cursed +0 trident a cursed -3 war axe (29, 20, D) a +1 scimitar of flaming a +0 chain mail a +1 great sword of flaming a +0 plate armour (29, 22, D) a +0 mace a +0 long sword (30, 2, D) a +0 dagger a +0 robe (30, 4, D) a +0 dagger a +0 cloak (30, 6, D) a +2 plate armour (30, 26, D) a large rock (30, 30, D) a +6 plate armour (30, 34, D) a +0 dire flail (31, 6, D) a large rock a +0 pair of boots a +0 cloak (31, 10, D) a +0 quarterstaff a +0 robe (31, 18, D) a +1 cloak (31, 34, D) a +0 cloak of magic resistance a +0 war axe a +0 hand axe a +0 cloak a +0 dagger a +0 cloak (32, 18, D) a +1 pair of gloves (32, 20, D) a +2 glaive a +0 chain mail a +0 plate armour a +0 demon whip a +0 chain mail (32, 30, D) a +5 shadow dragon armour (33, 2, D) a +0 dagger a +0 robe a +2 dagger of venom a +0 robe of fire resistance a +0 antimagic dagger a +0 robe (33, 8, D) a +0 dire flail a +0 chain mail (33, 14, D) a +0 broad axe a +0 chain mail (33, 18, D) a +3 plate armour of magic resistance (33, 30, D) a +4 robe of resistance (34, 2, D) a +0 dagger a +0 robe a +0 mace a +0 plate armour (34, 14, D) a +0 halberd (34, 26, D) a large rock (34, 34, D) a +0 battleaxe (35, 14, D) 3 large rocks (35, 18, D) a +2 centaur barding (35, 26, D) 2 large rocks (35, 30, D) a quicksilver dragon armour (36, 6, D) a large rock (36, 10, D) a +0 spear a +0 buckler (36, 14, D) a large rock a +0 flail a +0 ring mail a +0 morningstar a +0 ring mail (36, 18, D) a +0 cloak of poison resistance (36, 26, D) a +0 scale mail a +0 falchion a large rock (36, 30, D) a +3 scimitar of holy wrath a +0 large shield a +2 hat (37, 0, D) a +0 dagger a +0 robe (37, 6, D) 2 large rocks (37, 14, D) a large rock (37, 20, D) a +2 robe of positive energy (37, 26, D) a +0 scale mail a +0 long sword a +0 long sword (38, 14, D) a large rock (39, 6, D) a large rock (40, 2, D) a +0 dagger a +0 robe (40, 6, D) a large rock (40, 26, D) a cursed -2 dagger (41, 6, D) a large rock (41, 26, D) a +0 ring mail a +0 dire flail 13 bolts (42, 6, D) 4 large rocks (42, 26, D) a +2 ring mail of cold resistance (43, 4, D) a +0 dagger of electrocution a +2 robe of the Archmagi (43, 6, D) a large rock a +0 giant spiked club (43, 34, D) an ice dragon hide a +0 cloak a +0 war axe a +0 cloak (44, -6, D) an uncursed staff of energy (44, 34, D) a +0 whip a +0 cloak a +0 flail a +0 cloak a +0 scimitar a +0 war axe (45, -6, D) a +2 scimitar of holy wrath a +2 dire flail of protection a +3 war axe of chopping a +2 rapier of electrocution (45, 26, D) a +0 chain mail (47, -6, D) a +0 cloak (48, -6, D) a +1 chain mail (48, 2, D) a +0 dagger a +0 robe a +0 dagger a +2 robe of magic resistance (48, 26, D) a +0 robe a +0 halberd (48, 34, D) a +0 mace (49, 26, D) a +0 leather armour (50, -2, D) a +0 ring mail (50, 2, D) the +3 leather armour of Bedevilment {rC- Regen+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It increases your rate of regeneration. (53, -2, D) a +0 club (53, 26, D) a +0 pair of gloves (54, 26, D) a +0 dire flail a +0 dire flail a +0 robe a +0 spear (54, 32, D) a +1 demon trident (55, 32, D) a +0 robe (57, -2, D) a +0 cloak (57, 38, D) the Orb of Zot (58, -6, D) a +1 flail a +0 robe (58, -2, D) a +0 cloak (58, 12, D) a troll hide {Snorg} (58, 26, D) the +7 quarterstaff "Xeneiste" {venom, MP+9 Str+4 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It affects your magic capacity (+9). (59, -2, D) a +0 cloak (59, 30, D) a crystal ball of energy (60, 8, D) a +1 longbow of flaming a +0 centaur barding (60, 26, D) an uncursed ring of ice a +2 ring of evasion (61, 8, D) 3 arrows (63, 26, D) an uncursed ring of protection from cold a +3 ring of strength an uncursed ring of wizardry an uncursed ring of magical power a +2 ring mail (65, 6, D) 2 bolts (65, 32, D) a +4 ring of evasion a +4 ring of protection (66, 6, D) 3 bolts (66, 32, D) a book of Enchantments Nuarasam's Handbook of Gliding Summoning Spells Type Level a - Summon Demon Summoning 5 b - Poisonous Cloud Conjuration/Poison/Air 6 (67, 7, D) a +0 short sword of distortion a +0 arbalest a +0 war axe 9 bolts a +2 chain mail of fire resistance a +0 halberd a +0 plate armour