flinch the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a +0 rapier a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of cold (60, 37, D) a +0 demon trident of electrocution (61, 0, D) a disc of storms (61, 16, D) a +6 ring of strength an uncursed ring of protection from fire (61, 26, D) the +10 falchion of Litausius {antimagic, rF+ rC+ Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from fire. It protects you from cold. (61, 37, D) the +8 ring mail of Lugonu's Wrath {rElec} It insulates you from electricity. (62, 0, D) a +6 ring of dexterity (62, 1, D) an uncursed staff of fire (62, 8, D) a +2 hunting sling of velocity (62, 26, D) a +4 short sword of protection (62, 27, D) a +2 shortbow of flaming (62, 37, D) an uncursed staff of earth (63, 0, D) the +8 triple sword "Seutacza" {pain, rN+ MP+9 Str+2 Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (-3). It protects you from negative energy. It affects your magic capacity (+9). (63, 8, D) the +0 leather armour "Ceapticy" {+Inv rF- MR+++ rCorr} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. (63, 17, D) a book of Summonings (63, 26, D) a +2 hunting sling of velocity (63, 27, D) a +0 long sword (63, 37, D) a book of Transfigurations (64, 17, D) a +3 plate armour of cold resistance (64, 26, D) a book of Frost (64, 27, D) the Collected Works on the Blaze and the Escort Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Forest Summoning/Translocation 5 c - Ring of Flames Charms/Fire 7 (65, 22, D) 5 inedible chunks of flesh a swamp drake skeleton (65, 23, D) a steam dragon skeleton (65, 26, D) a +1 antimagic flail (67, 22, D) 6 inedible chunks of flesh (67, 32, D) a +3 quarterstaff of protection a +0 robe (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +3 chain mail of cold resistance (70, 9, D) an uncursed ring of resist corrosion (70, 12, D) a +0 hand axe a +0 whip (70, 13, D) a cursed -1 hand axe (70, 36, D) an uncursed ring of protection from fire (70, 37, D) a +1 arbalest of velocity (71, 12, D) a +0 flail (71, 16, D) an uncursed staff of death (71, 17, D) the +3 lajatang "Varoad" {holy, rPois rF+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (71, 26, D) Sif Muna's Disquisition on Intoxication and Air Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 (71, 27, D) a +1 mace of crushing (71, 36, D) a +2 great sword of freezing (71, 37, D) an uncursed staff of energy (72, 26, D) the +8 short sword "Olap" {pain, Str+2 Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+7). (72, 27, D) a +4 scale mail of fire resistance (72, 36, D) a manual of Maces & Flails (72, 37, D) a +0 dagger (72, 42, D) a +0 rapier a +2 robe of fire resistance a +0 buckler (73, 1, D) the Guide on Air and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Airstrike Air 4 d - Sticky Flame Conjuration/Fire 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 16, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (73, 17, D) a cursed ring of sustain attributes (73, 26, D) an uncursed staff of earth (73, 27, D) a crystal ball of energy (73, 33, D) a scorpion corpse (73, 36, D) an uncursed staff of earth (73, 43, D) a wolf skeleton (74, 3, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 shield (still there?) (74, 43, D) a +2 vampiric spear a +0 buckler an inedible chunk of flesh (75, 42, D) a +1 demon whip of venom a +0 robe