flinch Level 1 of the Dungeon (6, 1, D:1) a +0 club (16, -22, D:1) a +0 club (23, 10, D:1) a +0 dagger (24, -22, D:1) a cursed -2 club (32, -13, D:1) a +0 dagger (35, -27, D:1) a +0 club (39, -10, D:1) a +0 club (43, 11, D:1) a +0 dagger Level 2 of the Dungeon (2, -13, D:2) a +0 pair of gloves (3, 21, D:2) a +0 dagger (22, -14, D:2) a cursed +0 dagger (40, 26, D:2) a +0 club a +0 hunting sling a +0 dagger a +0 club (41, 24, D:2) a +0 leather armour (44, 12, D:2) a +0 chain mail (50, 26, D:2) an uncursed amulet of inaccuracy (55, 1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 7, D:3) a +0 dagger (6, 11, D:3) a +0 robe (7, 15, D:3) a +0 robe (9, -5, D:3) a +0 mace (37, -5, D:3) a +0 hand axe (50, 13, D:3) a +0 flail Level 4 of the Dungeon (2, -11, D:4) the cursed +0 spear "Ogrebane" {antimagic, rElec MR+ Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (16, -31, D:4) a +0 short sword a +0 dagger a +0 robe a +0 whip a +0 leather armour (32, 6, D:4) a cursed -3 giant club (34, -24, D:4) a +0 hand axe (35, 5, D:4) a +0 club (37, -29, D:4) a +0 short sword (44, -29, D:4) a +0 whip a +0 dagger a +0 robe (48, -30, D:4) a +0 club a +0 chain mail (49, -28, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 robe a +0 dagger a +3 dagger (1, 1, D:5) a +1 flail a +0 robe a +0 robe a cursed +0 halberd (4, -16, D:5) a +0 chain mail (16, -41, D:5) a +0 club (17, -41, D:5) a +0 flail (19, -20, D:5) a +0 flail (22, -20, D:5) a +0 robe a +0 dagger (23, -20, D:5) a +0 plate armour (24, -20, D:5) a +0 war axe (32, -42, D:5) a +0 flail a +0 scale mail (32, -1, D:5) a +0 trident (34, -15, D:5) a +2 spear a +0 robe (34, -13, D:5) a +0 robe a +0 scimitar (38, -1, D:5) a cursed +0 ring mail (39, -34, D:5) a +0 leather armour (39, 0, D:5) a cursed +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (8, 21, D:6) a +0 trident (10, -3, D:6) a +0 chain mail (17, 8, D:6) a +0 leather armour (19, 8, D:6) a +0 giant spiked club (28, 11, D:6) a +0 quarterstaff (29, 3, D:6) a +0 robe a cursed +0 hand axe (29, 4, D:6) a +0 leather armour a +0 mace a +0 flail a +0 chain mail a cursed -2 mace (30, 5, D:6) a cursed +0 robe a +3 halberd (31, 4, D:6) a +0 scimitar a +0 robe (32, 4, D:6) a +0 dagger (34, -3, D:6) a +0 giant spiked club a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 18 gold pieces (10, -15, D:7) a +0 quarterstaff (22, -8, D:7) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (24, 10, D:7) a +0 giant club the Ecumenical Temple