flinch Level 1 of the Dungeon [Shop] Binistra's Antique Weapon Boutique a +0 dagger (42 gold) a +0 hand axe (63 gold) a +0 flail of protection (130 gold) a +0 sling (31 gold) a +0 sling (31 gold) a +0 flail (73 gold) a +0 spear (63 gold) a +0 falchion (63 gold) (0, 0, D:1) a +0 dagger (2, 21, D:1) a +0 sling (27, 1, D:1) a +0 scale mail (36, 19, D:1) a +0 mace (37, -11, D:1) a +0 buckler (43, 8, D:1) a +0 dagger (43, 28, D:1) a +0 dagger (52, -4, D:1) 5 stones (56, -6, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 6 stones (3, -2, D:2) a +0 chain mail (9, 17, D:2) a +0 robe (11, 5, D:2) 5 stones (15, 31, D:2) a +0 dagger (30, 35, D:2) a +0 club (31, 20, D:2) 3 stones (40, 1, D:2) a +0 short sword 4 stones (41, 4, D:2) a +0 chain mail Level 3 of the Dungeon (7, 10, D:3) a +0 club a +0 flail a +0 spear (10, 4, D:3) a +0 hand axe (18, 30, D:3) a +0 ring mail (23, 25, D:3) a +0 dagger a +0 robe (31, 1, D:3) a +2 robe of willpower a +0 scythe (39, 31, D:3) a +0 dagger (43, 29, D:3) a +0 mace a +0 leather armour (43, 30, D:3) a +0 dagger 5 stones (45, 4, D:3) a +0 scale mail a +0 flail (45, 25, D:3) a +0 hand axe a +0 leather armour (49, 6, D:3) 14 gold pieces (49, 7, D:3) 2 potions of curing (59, 31, D:3) a +0 sling (63, 46, D:3) a +2 short sword of electrocution Level 4 of the Dungeon (0, 0, D:4) 5 stones (4, 44, D:4) 5 stones (10, 29, D:4) a +0 whip a +0 chain mail (10, 30, D:4) a +0 leather armour a +0 ring mail a +0 club (14, 11, D:4) a +0 club (15, 11, D:4) a +0 halberd (16, 11, D:4) a +0 flail (16, 15, D:4) a +0 dagger a stone (16, 51, D:4) a +0 spear (24, 7, D:4) a +0 club (26, 23, D:4) a +0 hand axe (29, 4, D:4) a +0 short sword (37, 12, D:4) a +0 short sword of venom 2 stones (39, 54, D:4) 5 stones (40, 18, D:4) a +0 trident (48, 54, D:4) a scroll of identify (50, 57, D:4) a book of Chaos Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (5, 42, D:5) a staff of cold (14, -4, D:5) a +0 falchion (22, 21, D:5) 2 stones (25, 9, D:5) 5 stones (29, 2, D:5) 6 stones (32, 35, D:5) 8 stones (38, 9, D:5) a +0 trident (39, 8, D:5) a +1 dagger of venom a +0 robe (40, 7, D:5) a +0 whip a +0 leather armour (40, 8, D:5) a +0 club (41, 0, D:5) the +1 robe of Sorcery {-Tele Will+ Dex+5} Dex: It affects your dexterity (+5). -Tele: It prevents most forms of teleportation. Will: It increases your willpower. (41, 6, D:5) a +0 flail a +0 leather armour (46, 21, D:5) the +0 leather armour of the Farrier {Harm MP+9} MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (50, 30, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 ring mail (3, -5, D:6) an iguana corpse (skeletalised by now) (4, -6, D:6) a +0 morningstar an orc corpse (skeletalised by now) (5, -6, D:6) a +0 hand axe a +0 robe a scroll of identify 2 gold pieces a +0 giant club an orc corpse (skeletalised by now) (6, -6, D:6) a +0 dagger 8 stones a +0 scale mail (10, -9, D:6) a +0 hand axe a +0 plate armour (17, 17, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a killer bee corpse (7, -13, D:7) a water moccasin corpse (12, 4, D:7) a yak corpse (29, -17, D:7) a +0 club (38, -2, D:7) a +0 falchion (47, 2, D:7) a potion of attraction (47, 8, D:7) a +0 robe