greentea Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour a +0 animal skin (9, 28, D:1) a +0 leather armour (10, 1, D:1) a +0 ring mail (16, 22, D:1) a cursed +0 dagger (18, -12, D:1) a +0 dagger (19, 4, D:1) a +0 leather armour (23, 20, D:1) 18 arrows (29, 19, D:1) a +0 short sword (35, 0, D:1) 23 arrows (36, -12, D:1) 20 arrows (53, -18, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 24 arrows (24, 34, D:2) a +0 short sword (26, 9, D:2) a +0 flail (30, -2, D:2) 19 sling bullets (32, -3, D:2) a +0 helmet (33, 11, D:2) a +0 dagger (36, 11, D:2) a +0 club (36, 27, D:2) a +0 robe (42, 4, D:2) a +0 dagger (50, 12, D:2) 24 sling bullets (55, 11, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 26, D:3) a +0 dagger (47, 36, D:3) a +0 robe (65, 7, D:3) a +0 dagger (66, 5, D:3) a +4 dagger (66, 33, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -3, D:4) a +0 hand axe a +0 leather armour (2, -3, D:4) a +0 scale mail a tomahawk (4, -3, D:4) a tomahawk (6, -3, D:4) a +0 hand axe (9, -3, D:4) 2 tomahawks (10, -10, D:4) a +0 flail (12, -10, D:4) a +0 club (13, -10, D:4) a +0 giant club (18, -10, D:4) a throwing net (24, 4, D:4) a +0 flail a +0 leather armour (25, 4, D:4) a +0 flail (27, 4, D:4) a +0 dagger a +0 robe (33, -16, D:4) a +0 dagger (33, -15, D:4) a +0 falchion a +0 scale mail a +0 hand axe (33, -13, D:4) a cursed -2 club (40, -13, D:4) a +0 giant club (47, -11, D:4) a +0 hand axe (47, 10, D:4) a +0 spear (49, -16, D:4) 17 arrows Level 5 of the Dungeon [Shop] Mosh's Weapon Boutique the cursed +0 morningstar of Infinite Pain {flame, +Inv rElec Dex-5} (147 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. a +2 flail of holy wrath (183 gold) a +2 mace of draining (174 gold) the +10 falchion of Duty {vamp, *Drain Dex+5} (709 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It causes draining when unequipped. 19 stones (19 gold) a +0 mace (30 gold) a +1 dagger of speed (130 gold) a +2 morningstar of protection (168 gold) a +0 broad axe (40 gold) a +0 scythe (30 gold) the +7 shortbow "Gram" {velocity, rElec} (535 gold) Any arrow fired from it inflicts extra damage. It insulates you from electricity. 15 arrows (30 gold) (0, 0, D:5) 15 arrows (8, 9, D:5) a +0 club (13, 20, D:5) a +0 rapier (14, 20, D:5) a +0 ring mail a +0 dagger (16, 22, D:5) a +0 morningstar (17, 19, D:5) a tomahawk (17, 21, D:5) a +0 chain mail a +0 hand axe (18, 0, D:5) an arrow (18, 21, D:5) a +0 mace (19, 4, D:5) a tomahawk (19, 18, D:5) a +0 chain mail a +0 short sword (19, 21, D:5) a +0 robe a +0 dagger (20, 9, D:5) a +0 mace (21, 7, D:5) a +0 trident of protection (23, 1, D:5) a +0 spear a +0 robe 15 arrows a +0 shortbow (32, 21, D:5) a +0 whip (32, 22, D:5) a +0 chain mail a +0 short sword (32, 23, D:5) a +0 leather armour a +0 dagger (46, 28, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 29 sling bullets (5, -20, D:6) a +0 scythe a +0 robe (6, -20, D:6) 15 sling bullets (6, 17, D:6) 14 sling bullets (13, 3, D:6) a +0 helmet (15, 22, D:6) a +0 helmet (19, -14, D:6) a +0 short sword a +0 scale mail (19, -13, D:6) a +0 mace a cursed +0 dagger a +0 robe (20, -12, D:6) a +1 trident of freezing (26, 17, D:6) 27 arrows (29, 9, D:6) a +0 dire flail a +0 robe (38, 8, D:6) a +0 rapier a +0 leather armour (43, 25, D:6) a +0 mace (46, 26, D:6) 6 javelins of returning (49, -14, D:6) 14 bolts Level 7 of the Dungeon (0, 0, D:7) 18 sling bullets (2, 0, D:7) a +0 glaive a +0 scale mail (14, -5, D:7) a +0 club (15, -6, D:7) a +0 short sword a +0 chain mail (15, -5, D:7) a +0 hand axe (28, -14, D:7) a +0 morningstar (33, -11, D:7) a +0 quarterstaff (36, -13, D:7) a +0 short sword (43, -18, D:7) a +0 hunting sling (45, -22, D:7) a +0 chain mail (46, -24, D:7) an arrow (47, -25, D:7) 2 arrows (48, -25, D:7) an arrow (50, -25, D:7) 3 arrows a +0 shortbow of flaming (56, -19, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Ruah Meh's General Store a potion of might (44 gold) 22 stones (24 gold) a scroll of identify (22 gold) a +7 giant club (425 gold) a scroll of enchant weapon (82 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (816 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). 14 stones (15 gold) a +4 ring mail of cold resistance (341 gold) a scroll of identify (22 gold) (0, 0, D:8) a +0 dagger a +0 leather armour (0, 5, D:8) 13 bolts (6, 41, D:8) a +0 short sword (8, 31, D:8) a +0 giant club a +0 giant spiked club (9, 3, D:8) a +0 trident (10, 19, D:8) a +0 flail (10, 20, D:8) a +3 trident of venom a cursed +0 scale mail (10, 21, D:8) a +0 flail (12, 11, D:8) a +0 leather armour a +0 short sword a +1 mace of holy wrath a +0 chain mail a +0 dagger of protection a +0 robe (16, -1, D:8) a +0 giant club a +0 giant club (20, 21, D:8) a +0 giant spiked club (20, 22, D:8) 6 javelins of returning (28, 4, D:8) a +0 hand axe (37, 19, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 whip (6, -15, D:9) a +0 flail (8, 2, D:9) a +0 hunting sling (9, -14, D:9) 28 bolts (10, -8, D:9) a +0 trident (25, -16, D:9) 22 bolts (25, -1, D:9) a +0 quarterstaff (30, 8, D:9) a +0 chain mail a +2 dagger of venom a +0 robe (30, 16, D:9) a +0 giant club a +0 giant spiked club (31, 3, D:9) 12 poisoned needles (31, 8, D:9) a +0 club 3 exploding tomahawks a +0 leather armour (41, -24, D:9) a +0 war axe (45, -7, D:9) 4 tomahawks (61, -3, D:9) a +0 giant club a cursed -2 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 leather armour (2, 13, D:10) a +0 short sword a +0 short sword a +0 scale mail a +0 war axe a +0 trident a +0 leather armour (3, 14, D:10) a +0 dagger a +0 robe a +0 trident a +0 ring mail (4, 15, D:10) a +0 hand axe (5, 14, D:10) a +0 dagger of venom a +0 robe (5, 19, D:10) a +0 dagger a +0 robe (7, 22, D:10) a +0 robe (22, 8, D:10) a tomahawk (24, 13, D:10) a +0 dagger a +0 robe (26, 8, D:10) a tomahawk (27, 8, D:10) a tomahawk (27, 17, D:10) a curare-tipped needle (28, 14, D:10) a curare-tipped needle (29, 14, D:10) a curare-tipped needle (31, 8, D:10) a tomahawk