grerr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 1, D:1) a +0 dagger (28, 1, D:1) a +0 club (42, 4, D:1) a +0 mace (27, 5, D:1) 3 stones a +0 short sword (37, 7, D:1) a cursed -2 club a +0 club (32, 14, D:1) a +0 club (38, 18, D:1) a +0 club (38, 19, D:1) 23 poisoned needles (23, 23, D:1) a +0 dagger (16, 26, D:1) a +1 ring mail of poison resistance (30, 29, D:1) a +0 scale mail (44, 33, D:1) 5 arrows of frost (24, 40, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (36, 18, D:2) a stone (35, 19, D:2) a +0 dagger a +0 hunting sling 25 stones a +0 club a +0 club Level 3 of the Dungeon (-7, 15, D:3) a potion of ambrosia (-6, 20, D:3) a +0 ring mail (-44, 22, D:3) a +0 dagger (-34, 30, D:3) a +0 blowgun 9 poisoned needles (-23, 30, D:3) 27 stones a sewer (0, 0, Sewer) the cursed -4 leather armour of Oblivion {+Inv rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (27, 0, Sewer) a +0 whip 4 stones (0, 1, Sewer) 14 arrows (25, 2, Sewer) a jackal corpse (26, 2, Sewer) a +2 short sword of freezing 3 stones a kobold corpse (24, 7, Sewer) a stone