Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 11404849279746957296 21 grerr the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Feb 24, 2024. Succumbed to a kobold's poison ... on level 1 of the Dungeon. The game lasted 00:02:38 (697 turns). grerr the Apothecary (Octopode Alchemist) Turns: 697, Time: 00:02:39 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 4/5 EV: 13 Int: 17 God: Gold: 29 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -22) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Scrolls c - a scroll of fog {unknown} e - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of curing {unknown} d - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 2.4 Spellcasting + Level 1.1 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is heavily wounded. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. You kill the endoplasm! Okay, then. Okay, then. Okay, then. A kobold comes into view. It is wielding a +1 dagger of venom. Found a ring mail. The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold hits you with a +1 dagger of venom. You tentacle-slap the kobold but do no damage. You grab the kobold. You constrict the kobold, but do no damage. The kobold hits you with a +1 dagger of venom. You are lethally poisoned! You tentacle-slap the kobold but do no damage. You squeeze the kobold, but do no damage. You constrict the kobold. You feel very sick. The kobold hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 dagger of venom (moderately wounded, constricted by you, 98% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You die... #..# ###.### #.##.......# ...######.# #.#####'##.......# ..........# #.#......#.......# ....####. #.#......#.......# ....# #.#..............# ....# #.#..............+ ....# #.#..............# ....# #)#..............# ....# #@#######........# ....# ...###.#######.######## ....# ........................ ##### ##+####.#######[######## #[. ...# ### ##### There were no monsters in sight! Vanquished Creatures A bat (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grerr the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 697 | D:1 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 1.1 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 21 Tentacles || 9 Constrict || 6 Cast: Sting || 21 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 6