grizfap Level 1 of the Dungeon (0, 0, D:1) 25 stones (-2, 3, D:1) a +0 club (-38, 7, D:1) a +0 club (-24, 13, D:1) a +0 club (-38, 14, D:1) a +0 leather armour (-26, 19, D:1) a +0 club (-3, 20, D:1) a +0 club (-32, 28, D:1) a +0 club (-9, 28, D:1) 15 arrows of flame (-35, 29, D:1) a +0 ring mail (0, 29, D:1) 25 stones (1, 34, D:1) a +0 dagger (0, 35, D:1) a +0 club a +0 dagger (-46, 39, D:1) a +0 short sword (-11, 41, D:1) a +0 dagger (-21, 42, D:1) a +0 robe (-10, 42, D:1) a stone (0, 42, D:1) a +0 ring mail (-46, 44, D:1) 12 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (19, 2, D:2) 3 stones (8, 6, D:2) a stone (10, 6, D:2) 2 stones (-22, 7, D:2) a +0 club a +0 hunting sling 20 sling bullets (9, 7, D:2) a stone (21, 11, D:2) a stone (21, 17, D:2) a +0 short sword of freezing 4 stones (-8, 19, D:2) a +0 hunting sling (4, 30, D:2) a stone (9, 30, D:2) a +0 dagger (7, 34, D:2) 12 bolts (10, 35, D:2) a +0 club (13, 35, D:2) a +0 mace (0, 38, D:2) 17 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (25, 3, D:3) 26 arrows (13, 4, D:3) a +0 dagger (-6, 7, D:3) a +0 flail (6, 7, D:3) 19 stones (24, 7, D:3) 11 stones (-4, 8, D:3) a +0 leather armour (4, 9, D:3) 7 bolts (5, 9, D:3) a cursed +0 falchion (-20, 12, D:3) a cursed -3 dagger (0, 13, D:3) a +0 leather armour (35, 14, D:3) 13 arrows of flame (36, 14, D:3) a cursed +0 scale mail (-7, 17, D:3) a +0 leather armour (15, 17, D:3) 17 arrows (-16, 18, D:3) a +0 chain mail (15, 19, D:3) 9 stones (33, 20, D:3) a +0 whip (17, 25, D:3) a +0 robe (16, 27, D:3) 15 poisoned needles (34, 30, D:3) 24 bolts (22, 33, D:3) a +0 club (16, 44, D:3) 15 arrows (23, 44, D:3) a cursed -3 dagger a +0 chain mail a +0 club (24, 44, D:3) a +0 club (32, 48, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Jeckemop's Weapon Shoppe the +6 eveningstar "Duvooh" {antimagic, +Blink +Fly SInv} (1048 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you see invisible. It lets you fly. It lets you blink. a +0 flail (38 gold) a +0 trident (38 gold) a +0 short sword (33 gold) a throwing net (33 gold) a +0 dagger (22 gold) 19 stones (20 gold) a +6 hunting sling of freezing (381 gold) a +0 quarterstaff (44 gold) 17 arrows of flame (93 gold) the +6 long sword of the Undead {flame, Int+4} (568 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). a +0 dire flail (44 gold) (-32, 5, D:4) a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 leather armour (-34, 6, D:4) a +0 dagger (-22, 7, D:4) a +0 giant club an ogre corpse (skeletalised by now) (-44, 15, D:4) 22 stones (-36, 27, D:4) a +0 whip (-51, 39, D:4) 15 stones (-21, 41, D:4) 21 stones (-57, 44, D:4) 11 stones (-43, 49, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (5, 0, D:5) a +0 spear (-2, 3, D:5) a potion of poison (7, 3, D:5) 15 sling bullets (-2, 6, D:5) a +0 club (unseen)