Dungeon Crawl Stone Soup version 0.17-a0-1481-gfdcec5c (webtiles) character file. 8 hackum the Insei (level 2, 8/24 HPs) Began as a Demonspawn Monk on July 4, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (134 turns). hackum the Insei (Demonspawn Monk) Turns: 134, Time: 00:00:15 Health: 8/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold + . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) e - ring of protection from cold @: not resistant to hostile enchantments, unstealthy A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold (left hand) Scrolls c - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Comestibles b - a bread ration Skills: + Level 3.1 Fighting + Level 2.8 Dodging + Level 1.8 Stealth + Level 3.8 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the hobgoblin. The hobgoblin is heavily wounded. There are monsters nearby! You hit the hobgoblin. You kill the hobgoblin! A jackal is nearby! A jackal comes into view. A jackal is nearby! The jackal bites you. You see here a robe. There are monsters nearby! You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.# .##.. #.# # ..#.# #.# ## #.#.# #.# .. #.#.# #.# #. ##.#.######.######. #.####...........))..... #....h...$.#####.#####.. ###†@..## #........ ##.#.####...#####.. #........#........ ###.####...#####.# #.# # ### #.# #.# #.# #.. #.# ######## ### #.# .......# ##.# You could see a jackal. Vanquished Creatures 3 hobgoblins (D:1) A jackal (D:1) A giant newt (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | hackum the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 133 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 133 | D:1 | Reached XP level 2. HP: 8/24 MP: 2/2 134 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_a Action || total -------------------------++------- Melee: Unarmed || 22 Stab: Sleeping || 2