hackum Level 1 of the Dungeon (3, 0, D:1) a stone (4, 0, D:1) a stone (6, 0, D:1) 3 stones (-1, 4, D:1) a cursed -1 club (0, 4, D:1) a stone a +0 club (1, 4, D:1) a +0 club (2, 4, D:1) a stone (5, 4, D:1) a stone (14, 4, D:1) a +0 hunting sling (-17, 5, D:1) a +0 club (-29, 10, D:1) a +0 whip (17, 12, D:1) a +0 club (18, 17, D:1) a +0 dagger (3, 22, D:1) a +0 club (3, 23, D:1) a +0 dagger (2, 24, D:1) 22 bolts (-15, 25, D:1) a +0 club (17, 28, D:1) a +0 club (25, 28, D:1) 3 stones (-14, 30, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 17 sling bullets (4, 0, D:2) a +0 hunting sling (18, 4, D:2) a cursed +0 leather armour (-13, 9, D:2) a +0 mace (-32, 13, D:2) 21 poisoned needles (-30, 13, D:2) a +0 dagger (-28, 14, D:2) a +0 robe (-21, 15, D:2) a +0 scale mail (16, 16, D:2) 17 poisoned needles (-6, 29, D:2) a +0 club (-20, 35, D:2) a +0 halberd (-19, 35, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 16 stones (-11, 3, D:3) 20 arrows (-1, 4, D:3) a +0 morningstar (5, 5, D:3) 17 sling bullets (25, 22, D:3) a stone (26, 22, D:3) a +0 hunting sling 20 stones a +0 club a +0 dagger (31, 26, D:3) a +0 dagger (29, 27, D:3) a -3 ring of dexterity (31, 27, D:3) a +0 club 13 stones (23, 28, D:3) a +0 club (30, 28, D:3) 19 arrows (31, 28, D:3) a +0 club (23, 30, D:3) 4 large rocks (25, 31, D:3) 19 sling bullets (-5, 33, D:3) a +0 spear (3, 40, D:3) a +0 hand axe (5, 40, D:3) 28 stones (20, 45, D:3) a +0 long sword (18, 53, D:3) 2 arrows (24, 53, D:3) a +0 dagger (25, 53, D:3) 29 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 short sword a +0 leather armour (1, 0, D:4) a +0 dagger a +0 robe (2, 0, D:4) a +0 dagger a +0 robe (33, 0, D:4) a +0 quarterstaff (25, 1, D:4) 2 javelins (26, 1, D:4) 13 arrows of frost (32, 3, D:4) a cursed +0 spear (29, 5, D:4) a plain deck of destruction (34, 11, D:4) a +0 leather armour (12, 15, D:4) 20 stones (49, 24, D:4) a +1 war axe of distortion a +0 robe (28, 30, D:4) a +0 mace Level 5 of the Dungeon [Shop] Ycraehaff's Antique Armour Shop a +2 scale mail of cold resistance (72 gold) the +0 leather armour of Servitude {MR+ MP+9 Str+6 Stlth-} (126 gold) It affects your strength (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. the +6 scale mail "Itoschimu" {rC+} (162 gold) It protects you from cold. a +0 shield of resistance (81 gold) a +2 robe of magic resistance (12 gold) a +8 plate armour of ponderousness (414 gold) a +2 leather armour of cold resistance (36 gold) the cursed +0 plate armour "Ettuet" {rF+++ MP+9 Int+3} (504 gold) It affects your intelligence (+3). It renders you almost immune to fire. It affects your magic capacity (+9). It has a curse placed upon it. the +1 plate armour of Plasticity {rElec MR+} (504 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 0, D:5) 22 stones (-37, 25, D:5) a potion of degeneration (-39, 34, D:5) 8 stones (-22, 38, D:5) a cursed +0 ring mail a cursed -1 mace (-22, 39, D:5) a +0 robe a +0 dagger (-18, 43, D:5) a +0 large shield (-16, 43, D:5) the cursed +0 leather armour of Ughiq {*Drain +Blink Int-4 Stlth+} It affects your intelligence (-4). It lets you blink. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (-15, 45, D:5) a cursed -1 war axe (-58, 50, D:5) the +0 buckler of the Alphagorgon {rN+ rCorr Int+7 Slay-6} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. It protects you from acid and corrosion. (-38, 54, D:5) 28 stones Level 6 of the Dungeon (0, 0, D:6) a +2 leather armour of magic resistance a +0 rapier (29, 3, D:6) 16 stones (3, 10, D:6) a +0 scale mail (31, 12, D:6) a +0 giant club (5, 13, D:6) 7 stones (30, 22, D:6) a +0 chain mail (8, 23, D:6) the +1 robe "Nuuvenur" {rCorr Str+3 Int-3} It affects your strength (+3). It affects your intelligence (-3). It protects you from acid and corrosion. (21, 23, D:6) an arrow a +0 ring mail a +0 dire flail (21, 24, D:6) an arrow (22, 24, D:6) 16 arrows a +0 shortbow (22, 25, D:6) an arrow (23, 25, D:6) a +0 chain mail a +0 war axe (27, 27, D:6) a +0 robe a cursed -2 dagger (22, 28, D:6) a +0 naga barding (5, 29, D:6) 6 poisoned needles (-7, 32, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) 27 stones (12, 2, D:7) a +0 quarterstaff (32, 2, D:7) 15 gold pieces (5, 3, D:7) 16 arrows a +0 shortbow (7, 4, D:7) an arrow (-2, 7, D:7) a +0 war axe a +0 robe a +1 morningstar a +0 robe a cursed +1 flail of freezing a +0 robe a +1 dagger a +0 robe (-1, 8, D:7) a cursed -1 spear a +0 robe (30, 10, D:7) a scroll of amnesia (30, 14, D:7) a scroll of random uselessness (1, 16, D:7) 21 gold pieces (16, 21, D:7) 2 scrolls of blinking 2 scrolls of teleportation (36, 22, D:7) an arrow (-6, 23, D:7) a potion of curing (24, 23, D:7) an uncursed ring of flight a scroll of immolation (7, 24, D:7) 20 gold pieces (17, 24, D:7) 17 sling bullets (34, 24, D:7) an arrow (32, 26, D:7) a tomahawk 19 arrows a +0 shortbow (14, 27, D:7) 19 poisoned arrows (32, 27, D:7) a tomahawk (10, 28, D:7) 5 large rocks (31, 28, D:7) a tomahawk (34, 29, D:7) 21 poisoned needles (14, 30, D:7) a scroll of fear (30, 30, D:7) a +0 flail a +0 dire flail a tomahawk a +0 plate armour (31, 30, D:7) a +0 leather armour 2 tomahawks a +0 hand axe (29, 31, D:7) a +0 war axe (9, 32, D:7) 8 gold pieces (unseen) (22, 32, D:7) a +0 club (13, 34, D:7) 7 gold pieces (28, 35, D:7) a book of Flames Level 8 of the Dungeon (0, 0, D:8) 12 arrows (16, 3, D:8) a +0 giant club a +0 club (5, 7, D:8) 12 poisoned bolts (32, 10, D:8) a +0 scale mail (25, 12, D:8) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour a wand of fire (0) (26, 14, D:8) a sling bullet (30, 14, D:8) a +0 dagger (1, 15, D:8) 6 gold pieces (15, 16, D:8) a +0 dagger a cursed -1 robe (19, 16, D:8) a +0 hand axe (11, 18, D:8) 7 gold pieces (15, 19, D:8) a +0 ring mail a +0 hand axe a +2 whip of electrocution a +0 robe a +0 animal skin (16, 20, D:8) a +0 animal skin a +0 animal skin a +0 animal skin (2, 23, D:8) 9 stones (29, 35, D:8) a +0 dagger (30, 35, D:8) a +0 cloak a +0 chain mail a +0 shield (2, 38, D:8) 14 stones (-3, 41, D:8) a +0 hand crossbow Level 9 of the Dungeon [Shop] Edi Ukk's Antique Weapon Emporium the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (2941 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 hand crossbow of flaming (108 gold) a +1 long sword of slicing (108 gold) a +3 blowgun (77 gold) the +8 great sword "Orb Guardian's Regret" {venom, *Drain rElec Int+4} (356 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. the +6 hunting sling of Disaster {velocity, Str+2 Dex+4} (201 gold) Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your dexterity (+4). the +2 battleaxe of Yredelemnul's Approval {flame, rElec Str+2} (356 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It insulates you from electricity. a +1 war axe of flaming (108 gold) a +2 morningstar of draining (124 gold) the +4 halberd of Chagrin {antimagic, +Blink rN+ MR- Int+4} (279 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +1 great mace of draining (201 gold) a +7 demon trident of venom (465 gold) a +2 longbow of evasion (139 gold) a +2 hunting sling of flaming (46 gold) the +11 quarterstaff of Indomitability {antimagic, rF+ MR+} (279 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your resistance to hostile enchantments. (0, 0, D:9) a +0 club a +0 spear (1, 1, D:9) a +0 dagger a +0 blowgun a +0 giant club a +0 short sword a +0 blowgun 8 poisoned needles a +0 spear (-9, 5, D:9) a cursed staff of fire (-11, 11, D:9) a +0 short sword (-31, 20, D:9) a +0 club (3, 20, D:9) a +0 giant spiked club a +0 giant club (-30, 22, D:9) a +1 dagger of venom (8, 24, D:9) 2 stones (-30, 25, D:9) a stone (-28, 25, D:9) 3 stones (-30, 26, D:9) a +0 dagger (-29, 26, D:9) a +0 short sword a stone a +0 dagger (-31, 28, D:9) a wand of cold (0) a wand of polymorph (0) a wand of polymorph (0) (8, 29, D:9) a stone a +0 club (12, 29, D:9) 5 stones (13, 29, D:9) a +0 giant club (10, 30, D:9) a +0 club (8, 31, D:9) a +0 club 2 stones (-5, 32, D:9) a +0 giant club a +0 giant spiked club (-27, 46, D:9) a potion of degeneration