Dungeon Crawl Stone Soup version 0.28-a0-941-g140ffa10cf (webtiles) character file. Game seed: 12650250359488767957 8 hansi the Grave Robber (level 2, 17/20 HPs) Began as a Ghoul Necromancer on Nov 29, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:05:09 (374 turns). hansi the Grave Robber (Ghoul Necromancer) Turns: 374, Time: 00:05:10 Health: 17/20 AC: 2 Str: 11 XL: 2 Next: 8% Magic: 0/3 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 9 Spells: 2/4 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} Potions b - a potion of haste {unknown} d - a potion of degeneration {unknown} Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 1.9 Spellcasting + Level 4.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 36% 1d5 6% 1 b - Animate Skeleton Necr 18% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 32% 1 Searing Ray Conj 0% 2d4 43% 2 Vampiric Draining Necr 9% 2d6 17% 3 Animate Dead Necr 4% N/A 50% 4 Agony Necr 9% N/A 85% 5 Fulminant Prism Conj/Hex 0% 3d6 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History The frilled lizard is heavily wounded. The bat barely misses you. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. The bat hits you but does no damage. Your magical contamination has completely faded away. You are too depleted to draw on your mana recklessly! You aren't carrying any pieces of jewellery. You miss the frilled lizard. The frilled lizard is heavily wounded. The bat barely misses you. The frilled lizard closely misses you. You scratch the frilled lizard. You kill the frilled lizard! The bat hits you but does no damage. Your Dodging skill increases to level 2! You scratch the bat. You kill the bat! No target in view! HP restored. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. An endoplasm is nearby! Found a runed dagger. The endoplasm writhes in agony. The endoplasm writhes in agony. The endoplasm barely resists. The endoplasm freezes you. You are frozen. You resist. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! Welcome back, hansi the Ghoul Necromancer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#####.#######.. #.....#.########. #.#.............. ###+##.#.#.#........## #...)#.#.#.#........## #....#.#.#.#........#. #....#.....#.......[#. #......#.###........#. #....@.#.# #........#. #...J###.# #........#. #.... #.# #.......... #.... #.# #.....(..#. #?... ..# #........#. #.... ### ###.# #. You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hansi the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 2 | D:1 | Learned a level 1 spell: Animate Skeleton 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 374 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.4 Spellcasting | | 1.9 Necromancy | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Pain || 11 Animate Skeleton || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 374 | 374 | 0 | 137 | 152 | 1 | 374.0 | Dungeon | 374 | 374 | 0 | 137 | 152 | 1 | 374.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 374 daAuts