Dungeon Crawl Stone Soup version 0.29-a0-378-gc08b2e8bf8 (webtiles) character file. Game seed: 13138231329413711340 46 hansi the Sneak (level 3, -17/19 HPs) Began as a Vampire Conjurer on May 4, 2022. Demolished by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (19 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (2484 turns). hansi the Sneak (Vampire Conjurer) Turns: 2484, Time: 00:05:25 Health: -17/19 AC: 3 Str: 8 XL: 3 Next: 46% Magic: 5/6 EV: 12 Int: 20 God: Gold: 137 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis + m - +2 dagger (venom) rCold + + . Faith . (no shield) rNeg + + + Spirit . q - +1 robe of the Dwarven Hall {Will+ Regen+ Stlth- Archmagi} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... Archmagi + (no boots) Stlth +++....... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons m - a +2 dagger of venom (weapon) Armour a - a +0 robe q - the +1 robe of the Dwarven Hall (worn) {Will+ Regen+ Stlth- Archmagi} (You found it on level 2 of the Dungeon) Regen: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. Will: It increases your willpower. Stlth: It makes you less stealthy. Magical Staves e - a staff of conjuration i - a staff of death Scrolls c - a scroll of poison {unknown} j - a scroll of identify {unknown} k - a scroll of fog {unknown} l - 2 scrolls of amnesia n - a scroll of vulnerability {unknown} o - 3 scrolls of teleportation {unknown} r - a scroll of summoning {unknown} Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of mutation {unknown} g - a potion of haste h - a potion of lignification {unknown} p - 2 potions of cancellation {unknown} Skills: + Level 0.5 Short Blades - Level 0.1 Staves - Level 2.1 Dodging + Level 4.0 Stealth * Level 2.6 Spellcasting * Level 3.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 6% 2 Animate Skeleton Necr 6% N/A 16% 1 Apportation Tloc 6% N/A 16% 1 Summon Small Mammal Summ 12% N/A 16% 1 Dazzling Flash Conj/Hex 26% N/A 22% 3 Fulminant Prism Conj/Hex 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You kill the ball python! Magic restored. You pick up a book of Cantrips and begin reading... You add the spells Animate Skeleton, Summon Small Mammal and Apportation to your library. You now have 137 gold pieces (gained 10). Found 26 stones. A rat comes into view. The magic dart hits the rat. The rat is heavily wounded. The magic dart hits the rat but does no damage. The rat is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the rat. You kill the rat! Your magical contamination has completely faded away. Found 12 stones. You see here a ball python corpse. There is an open door, spattered with blood here. Found a mace. Found a runed translucent door. Crazy Yiuf the Enlightened comes into view. He is wielding a +2 quarterstaff of chaos. Crazy Yiuf is nearby! You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +1 robe of the Dwarven Hall {Will+ Regen+ Stlth- Archmagi}. x5 You finish putting on the +1 robe of the Dwarven Hall {Will+ Regen+ Stlth- Archmagi}. The robe of the Dwarven Hall throbs as it attunes itself to your uninjured body. You feel powerful. Okay, then. You open the door. You feel a surge of power! The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You convulse!! Ouch! That really hurt! You die... '####..........# .# #..........# .# ######.....# .# ####### .# .# .########### ### ...........## ###..)# .#####......####@g...# .# ##......#..##...# .# ##....#.### ### .# ######## .# .# .# You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 2 dart slugs 6 ball pythons 5 bats 3 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:2) 2 frilled lizards (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hansi the Vampire Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 473 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1737 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1737 | D:2 | Reached XP level 3. HP: 14/19 MP: 0/6 1967 | D:2 | Reached skill level 4 in Stealth 2033 | D:2 | Identified the +1 robe of the Dwarven Hall {Will+ Regen+ | Stlth- Archmagi} 2469 | D:2 | Found a runed translucent door. 2470 | D:2 | Noticed Crazy Yiuf 2484 | D:2 | Demolished by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_corners, chequers_serial_rivers_micro_d D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.3 Stealth | 4 | 4.0 Short Blades | | 0.5 Staves | | 0.1 Dodging | | 2.1 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 4 Bite || 1 Cast: Magic Dart || 57 Abil: Exsanguinate || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2483 | 2430 | 53 | 390 | 1837 | 2 | 1241.5 | Dungeon | 2483 | 2430 | 53 | 390 | 1837 | 2 | 1241.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1523 daAuts D:2: 960 daAuts