heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 11, D:1) a +0 club (12, 11, D:1) 4 stones (10, 12, D:1) a +0 leather armour (11, 12, D:1) 2 stones (11, 13, D:1) a stone (7, 14, D:1) a +0 whip (-2, 18, D:1) a +0 club 4 stones (2, 18, D:1) a stone (-2, 19, D:1) a +0 club (-20, 21, D:1) 2 stones (-20, 25, D:1) a stone (-20, 26, D:1) a stone (30, 26, D:1) a +0 club (22, 29, D:1) a +0 ring mail (39, 31, D:1) a +0 club (-4, 35, D:1) a cursed +0 club (34, 35, D:1) a +0 short sword (18, 45, D:1) 2 stones (4, 46, D:1) a +0 whip Level 2 of the Dungeon (17, 0, D:2) a +0 club (12, 6, D:2) a +0 dagger (15, 12, D:2) a +0 club (29, 20, D:2) 10 stones (10, 21, D:2) a +0 spear (30, 24, D:2) a +0 leather armour (-3, 27, D:2) a +0 dagger a +2 robe (31, 29, D:2) 24 sling bullets (-1, 33, D:2) a +0 dagger (-1, 34, D:2) 23 arrows (-2, 36, D:2) a +0 dagger (15, 37, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a bat skeleton (-17, 1, D:3) 16 stones (-1, 1, D:3) a kobold corpse (rotten by now) (28, 2, D:3) a +0 spear a gnoll corpse (skeletalised by now) (29, 2, D:3) a quokka corpse (skeletalised by now) (30, 3, D:3) a +0 spear an adder corpse (skeletalised by now) (30, 4, D:3) a cursed +0 spear 22 stones a gnoll corpse (skeletalised by now) (0, 5, D:3) a +0 ring mail (5, 5, D:3) a hobgoblin corpse (rotten by now) (7, 6, D:3) an adder corpse (rotten by now) a jackal corpse (skeletalised by now) (11, 7, D:3) a jackal corpse (skeletalised by now) (12, 7, D:3) a jackal corpse (skeletalised by now) (15, 9, D:3) a +0 flail a +0 chain mail the gnoll corpse of Terence (skeletalised by now) an orc corpse (skeletalised by now) (16, 9, D:3) a +1 falchion of electrocution a +0 scale mail (12, 10, D:3) a rotting bat corpse (24, 10, D:3) a rotting rat corpse (12, 11, D:3) a stone (26, 11, D:3) a +0 short sword a hobgoblin corpse (skeletalised by now) (11, 15, D:3) a rotting bat corpse (19, 18, D:3) a +0 club (38, 28, D:3) a +0 club Level 4 of the Dungeon [Shop] Grehagg's Antique Weapon Boutique a +0 whip (65 gold) a +3 demon blade of electrocution (390 gold) a +1 mace of protection (78 gold) a +0 glaive (169 gold) the +3 spear "Demonbane" {freeze, rElec rF++} (208 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. a +0 trident (91 gold) a +0 club (26 gold) a +1 dagger of electrocution (52 gold) a +1 greatsling of evasion (390 gold) a +0 arbalest (117 gold) a cursed -3 club (26 gold) (0, 0, D:4) a scroll of identify (4, 3, D:4) a quokka skeleton (4, 10, D:4) a rotting chunk of bat flesh a rotting chunk of bat flesh a potion of degeneration (20, 14, D:4) a +0 whip (14, 16, D:4) a +0 ring mail (24, 20, D:4) a +0 falchion (unseen) (8, 21, D:4) a +0 robe (22, 21, D:4) a +0 dagger (unseen) (24, 21, D:4) a +0 club (24, 22, D:4) a +0 mace (20, 29, D:4) a +0 ring mail