Dungeon Crawl Stone Soup version bcrawl-1.20.1-3-gdcb1fc31ed (webtiles) character file. Game seed: 6484058436232779319 0 hydraslayer the Conjurer (level 1, 14/14 HPs) Began as a Djinni Conjurer on Jan 29, 2020. Got out of the dungeon alive. The game lasted 00:00:53 (247 turns). hydraslayer the Conjurer (Djinni Conjurer) Turns: 247, Time: 00:00:54 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 8% Magic: 4/4 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Potions c - a potion of magic Comestibles e - a ration {!d} Skills: + Level 2.0 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###..... 7% 2 ##..... Iskenderun's Mystic Bla Conj ###..... 13% 3 ###.... Fulminant Prism Conj/Hex ##........ 65% 4 ####... Irradiate Conj/Tmut ##........ 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (moderately wounded) The magic dart hits the kobold. The kobold is severely wounded. The kobold barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded) The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. HP restored. You can't go up here! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ###...### ##### ##.......# ###...######......... ##.......##......8.... #..........##......... #....@....####.......# #.........# ###...### ##.......## ###.#### ###...######...### #########.......## #...##...........# #. #...##....8....# #...##.###...^.....# #....(.).##.......## There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 247 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 2 Dodge: Dodged || 4