hyperquik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-27, 4, D:1) 16 steel bolts (-19, 7, D:1) 18 arrows (-50, 8, D:1) a +1 dagger of draining (-18, 9, D:1) a +0 club (-14, 11, D:1) a +0 club (-48, 14, D:1) a +0 plate armour (-36, 17, D:1) a +0 club (-7, 17, D:1) a +0 dagger (-44, 28, D:1) a +0 club (-17, 35, D:1) a +0 club (-10, 35, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, 0, D:2) a +1 mace of holy wrath (-6, 14, D:2) a +0 club (-2, 14, D:2) a +0 club (13, 14, D:2) a +0 whip (-34, 15, D:2) a +0 club (4, 17, D:2) a +0 club (-10, 24, D:2) a cursed +0 robe (13, 30, D:2) a +0 club (-7, 38, D:2) 14 arrows (-9, 43, D:2) a +0 short sword (-25, 47, D:2) a +1 whip of electrocution (-7, 53, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (11, 2, D:3) a +0 dagger (-19, 5, D:3) 16 arrows (3, 8, D:3) a +0 scale mail (13, 10, D:3) a +0 short sword (4, 13, D:3) a +0 club (-30, 17, D:3) a +0 scimitar (27, 24, D:3) a cursed -3 hunting sling a +0 dagger (8, 25, D:3) 7 gold pieces (unseen) (-12, 29, D:3) a +0 flail (-12, 31, D:3) a rat corpse (8, 32, D:3) a potion of mutation {!q} (7, 33, D:3) a cursed -1 dagger a goblin corpse (skeletalised by now) (12, 44, D:3) a +0 club