jaiteiro Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 2, D:1) a +1 helmet (12, 15, D:1) a +0 scale mail (14, 23, D:1) a cursed +0 dagger (27, -12, D:1) a +0 dagger (31, -2, D:1) a +0 dagger (33, 3, D:1) a +0 dagger (33, 4, D:1) a cursed +0 pair of gloves (34, 17, D:1) a cursed amulet of inaccuracy a +1 dagger (35, 25, D:1) 24 bolts (35, 43, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -22, D:2) a +0 club (6, -2, D:2) a +0 ring mail (11, -13, D:2) a +0 scale mail (26, 1, D:2) a +0 whip (31, -20, D:2) a +0 flail (33, -22, D:2) a +0 cloak (37, -30, D:2) a +0 scythe a +0 robe (43, 4, D:2) a +0 spear (47, -23, D:2) a +0 club (49, -22, D:2) a +0 dagger (53, -2, D:2) an uncursed ring of teleportation a +0 hunting sling (54, -10, D:2) a +0 robe (61, -12, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 4, D:3) 28 arrows (1, -1, D:3) a cursed -2 flail (1, 0, D:3) a cursed -2 short sword (23, 28, D:3) a +0 short sword (30, 35, D:3) a +0 spear (40, 11, D:3) 12 arrows (44, 7, D:3) a cursed -2 club (44, 19, D:3) a cursed +0 scale mail (47, 14, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Deca's Distillery 2 potions of brilliance (112 gold) a potion of invisibility (112 gold) a potion of curing (42 gold) a potion of haste (140 gold) a potion of berserk rage (70 gold) a potion of might (56 gold) a potion of flight (42 gold) a potion of magic (112 gold) a potion of flight (42 gold) a potion of magic (112 gold) [Shop] Romes Xick's Assorted Antiques a scroll of identify (52 gold) a +0 chain mail (117 gold) a potion of curing (78 gold) a potion of flight (78 gold) a +0 war axe (91 gold) a +0 plate armour (598 gold) the +2 buckler of Daimmeaw {rElec Slay+3 SInv} (1177 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you see invisible. [Shop] Geikiniv's Jewellery Emporium an uncursed amulet of the acrobat (330 gold) an uncursed ring of positive energy (220 gold) an uncursed ring of poison resistance (220 gold) the amulet "Zujadd" {Acrobat MR- Int+2 Slay+2 Stlth+} (530 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +4 ring of strength (297 gold) an uncursed ring of protection from cold (275 gold) a +6 ring of strength (643 gold) the ring of Kindness {+Blink rN+++ MR+ rCorr MP-9} (458 gold) [ring of resist corrosion] It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you blink. It provides partial protection from all sources of acid and corrosion. a cursed -2 ring of protection (22 gold) a +3 ring of dexterity (172 gold) (0, 0, D:4) a +0 mace (4, 8, D:4) the +1 leather armour of the True Pharaoh {rElec rF+ rC+ Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from cold. It insulates you from electricity. (32, -2, D:4) a +0 flail (34, -4, D:4) a +0 hand axe (34, -3, D:4) a +0 ring mail a +2 flail of protection a +0 whip (35, -3, D:4) a +0 club (36, -2, D:4) a +0 robe (59, 7, D:4) a +0 dagger (59, 10, D:4) a +3 trident a +0 leather armour (60, 7, D:4) a +0 hand axe a +0 ring mail (62, 2, D:4) a +0 dagger a +0 ring mail (62, 4, D:4) a +0 dagger a +0 robe (62, 5, D:4) a +0 quarterstaff (63, 11, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, 1, D:5) a +0 flail a +0 ring mail (9, -15, D:5) a +0 trident (37, -16, D:5) a +0 pair of gloves (37, 0, D:5) a +0 giant club a +0 robe (54, -12, D:5) a cursed +0 cloak (57, 9, D:5) a +0 leather armour (59, -13, D:5) a +0 cloak (59, 7, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 hand axe (3, -8, D:6) a +0 club (18, -1, D:6) 24 stones (19, 4, D:6) a +0 robe the Ecumenical Temple