jaiteiro Level 1 of the Dungeon (15, 0, D:1) a +0 short sword (16, -1, D:1) a +0 club (20, -26, D:1) a +0 club (25, -15, D:1) a +0 helmet (30, -14, D:1) 23 bolts (34, -10, D:1) a +0 dagger (40, -21, D:1) a +0 dagger (42, -19, D:1) an orb of energy (50, 3, D:1) a +0 dagger a +0 short sword (50, 4, D:1) a +0 short sword (51, -15, D:1) a +0 club (53, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (4, 13, D:2) a +0 short sword (5, -25, D:2) a +0 whip (24, -1, D:2) a +0 morningstar a +0 ring mail (24, 1, D:2) a +0 club a +0 dagger (25, 1, D:2) a +0 dagger (26, 1, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 club (27, 1, D:2) a +0 dagger (28, 1, D:2) a +0 animal skin a +0 helmet (28, 8, D:2) a +0 whip (43, 1, D:2) a +0 dagger Level 3 of the Dungeon (4, -9, D:3) a +0 ring mail (9, 37, D:3) a +0 hand axe (10, 52, D:3) a +0 dagger (23, 33, D:3) a +0 dagger (30, -9, D:3) a +0 ring mail (35, 12, D:3) a +0 dagger (43, 5, D:3) a +0 club (46, -6, D:3) a +0 dagger (56, 43, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Uruib's Weapon Boutique a +0 quarterstaff (44 gold) a +0 long sword (38 gold) a +0 flail (38 gold) the +1 long sword of Merama {flame, rN+ rCorr Dex+6} (447 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +3 war axe of electrocution (282 gold) (0, 0, D:4) 18 arrows (12, -14, D:4) 2 bolts (12, 3, D:4) a +0 morningstar (22, 24, D:4) a +0 pair of gloves (28, 8, D:4) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail (33, 27, D:4) 14 arrows (38, 0, D:4) a +0 hat (49, 0, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 antimagic hand axe a +0 dagger (0, 1, D:5) a +0 dagger (16, -20, D:5) a +0 war axe (34, -37, D:5) a book of Rime (37, -41, D:5) 23 bolts (37, -28, D:5) a +0 flail (39, -4, D:5) 21 bolts (43, -20, D:5) a +0 falchion (44, -20, D:5) a +0 scale mail Level 6 of the Dungeon (4, 8, D:6) a +0 whip (15, 3, D:6) a +0 falchion (16, -29, D:6) a +0 spear (19, -11, D:6) 25 arrows (20, -41, D:6) a +0 buckler (28, -4, D:6) 27 arrows (29, -22, D:6) a +0 leather armour (31, -5, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) an electric eel skeleton (3, 1, D:7) an electric eel corpse (skeletalised by now) a hound corpse (skeletalised by now) (14, 44, D:7) a book of Displacement Level 8 of the Dungeon (0, 0, D:8) a +0 club (1, 0, D:8) a curare-tipped dart (5, 0, D:8) a throwing net the Ecumenical Temple