kaldamae the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a +0 scale mail a +0 kite shield a +0 long sword a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +5 crystal plate armour +5 shadow dragon scales (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 14, D) an uncursed ring of protection from magic 4 scrolls of amnesia (34, 15, D) a ball python corpse (34, 28, D) a +6 vorpal great mace (35, 14, D) 3 scrolls of brand weapon (35, 15, D) a +2 rapier of holy wrath (35, 16, D) a water moccasin corpse (35, 28, D) a box of beasts (35, 29, D) a +0 great mace of draining (36, 0, D) a +2 executioner's axe of electrocution (36, 14, D) an uncursed staff of poison (36, 28, D) a +1 vorpal quarterstaff (36, 29, D) a +4 dagger of protection (37, 1, D) a +4 chain mail of positive energy (37, 15, D) the +5 morningstar of Honesty {vorpal, +Blink rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you blink. an adder corpse (37, 28, D) a +2 plate armour of positive energy (37, 29, D) a +3 morningstar of protection (37, 33, D) a +2 trident of distortion (38, 0, D) the +3 ring mail of Past Mistakes {Dex+3 Slay+5} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (38, 4, D) a +2 arbalest of flaming (38, 14, D) a book of Changes (38, 15, D) the cursed +0 robe of Hospitality {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (38, 22, D) a +2 antimagic broad axe (still there?) a +0 scimitar (still there?) (38, 23, D) a +0 battleaxe (unseen) (38, 28, D) a +1 chain mail of fire resistance (38, 29, D) a box of beasts (39, 14, D) a manual of Slings (39, 15, D) a +3 plate armour of cold resistance (39, 16, D) a +0 trident (unseen) (39, 20, D) a guardian serpent corpse an anaconda corpse (39, 22, D) a +0 short sword (39, 28, D) a +1 short sword of protection (39, 29, D) a book of Party Tricks (40, 1, D) the +6 glaive "Xowkomp" {freeze, rElec rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (40, 2, D) an uncursed staff of summoning (unseen) (40, 7, D) an uncursed staff of air (40, 21, D) a +0 battleaxe (40, 22, D) a +0 trident (40, 23, D) a +0 spear (unseen) (40, 28, D) 4 scrolls of enchant weapon (40, 29, D) 4 scrolls of enchant armour (41, 1, D) a +0 robe (41, 28, D) an uncursed staff of fire (41, 29, D) a tin of tremorstones (3/3) (42, 0, D) an uncursed staff of cold (42, 1, D) an uncursed staff of cold (42, 14, D) a +2 scale mail of poison resistance (42, 15, D) a tin of tremorstones (3/3) (42, 28, D) an uncursed staff of conjuration (42, 29, D) a +1 scale mail of fire resistance (43, 15, D) a +5 great sword of protection (43, 28, D) an uncursed staff of cold (43, 29, D) an uncursed staff of cold (44, 28, D) a +1 pair of boots of running (47, 16, D) a +0 robe (48, 5, D) a cursed -3 giant club a +0 giant club (49, 4, D) a +0 giant spiked club (49, 5, D) a +2 great sword of flaming (49, 12, D) a lightning rod (4/4) (49, 17, D) a +5 dire flail of freezing a cursed +0 robe (49, 36, D) a +0 scimitar of holy wrath (50, 0, D) a +4 vorpal longbow (50, 1, D) a lightning rod (4/4) (50, 3, D) a +0 giant club an ogre corpse (50, 5, D) 4 large rocks a +0 giant spiked club a cyclops corpse (50, 15, D) a +0 dire flail (50, 18, D) a +0 robe (50, 21, D) a +2 vorpal great mace a +0 fustibalus of flaming a +0 plate armour (50, 24, D) an uncursed staff of earth (50, 25, D) an uncursed amulet of guardian spirit (50, 36, D) a phantom mirror (50, 37, D) a lightning rod (4/4) (51, 1, D) the +3 triple sword of Dust {pain, Int+2 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+2). (51, 2, D) 2 large rocks (unseen) (51, 3, D) 3 large rocks (51, 4, D) a +0 troll leather armour a troll corpse (51, 5, D) 6 large rocks (unseen) (51, 6, D) a +0 battleaxe of freezing (51, 13, D) a +1 dagger of freezing (51, 36, D) a +6 ring of strength an uncursed amulet of the acrobat a +6 ring of strength the +10 lajatang "Heerhoibb" {drain, rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. (52, 1, D) a phial of floods (52, 4, D) a +0 troll leather armour a troll corpse (52, 6, D) a +0 giant club (unseen) (52, 20, D) a +0 great sword the +11 hand crossbow of Qiwityoh {elec, rF++ Str+2 Int+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (+4). It greatly protects you from fire. It lets you see invisible. a +0 plate armour a necrophage corpse (skeletalised by now) (52, 24, D) a phial of floods (52, 25, D) an uncursed staff of summoning (52, 36, D) 4 scrolls of enchant armour (52, 37, D) a +1 vorpal spear (53, 0, D) a +2 battleaxe of electrocution (53, 1, D) the +3 hunting sling of the Revolution {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (53, 4, D) a troll skeleton (53, 12, D) a +1 scale mail of poison resistance (53, 17, D) a manual of Axes an uncursed ring of poison resistance a manual of Maces & Flails 5 potions of stabbing 2 potions of brilliance (53, 20, D) an uncursed staff of wizardry a +0 robe (53, 24, D) the +1 ring mail of Vexation {+Inv Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It lets you turn invisible. (53, 25, D) a +6 ring of dexterity (53, 32, D) a large rock (53, 33, D) a +0 spear of venom a +0 leather armour (53, 37, D) an uncursed staff of cold (54, 12, D) a +1 long sword of holy wrath (54, 24, D) a tin of tremorstones (3/3) (54, 32, D) a large rock an arrow (54, 33, D) a +2 trident of venom a +0 arbalest 16 bolts (54, 36, D) an uncursed ring of positive energy (54, 40, D) a rime drake corpse (skeletalised by now) (54, 42, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (54, 44, D) +0 fire dragon scales +0 steam dragon scales a fire dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (55, 0, D) the -1 helmet "Noen" {Str+4} It affects your strength (+4). (55, 12, D) a +2 plate armour of magic resistance (55, 24, D) a +2 vampiric scimitar (55, 33, D) a cursed -1 shortbow a +4 vorpal glaive 18 arrows 2 large rocks a +0 arbalest 10 bolts a yaktaur corpse (skeletalised by now) (55, 42, D) a swamp drake corpse (skeletalised by now) (55, 43, D) +0 steam dragon scales +0 steam dragon scales a death drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (56, 32, D) 3 large rocks 6 arrows a bolt (57, 29, D) 5 large rocks (57, 31, D) a large rock a +0 arbalest 17 bolts a +0 shortbow a +0 longbow a +0 leather armour a +0 longbow 67 arrows a +0 leather armour a centaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (57, 33, D) 5 large rocks a cyclops corpse (skeletalised by now) (59, 36, D) a +1 war axe of freezing (60, 36, D) a phial of floods (61, 12, D) a +0 flail a +0 robe (61, 16, D) an uncursed amulet of magic regeneration (61, 26, D) the +9 staff of Wucad Mu {channel} (61, 36, D) a +3 ring mail of poison resistance (62, 16, D) an uncursed staff of energy (62, 26, D) an uncursed amulet of magic regeneration (62, 27, D) a +1 dagger of electrocution (62, 36, D) a phantom mirror (62, 37, D) a +0 chain mail of fire resistance (63, 0, D) the +1 buckler of the Everdark {*Drain +Blink rC+} It protects you from cold. It lets you blink. It causes draining when unequipped. (63, 16, D) a +0 dagger (63, 17, D) a +1 crystal plate armour (63, 21, D) a +0 spear (63, 22, D) a +0 rapier a +0 robe (63, 23, D) a +0 rapier (unseen) (63, 26, D) an uncursed staff of wizardry (63, 36, D) the +9 demon trident of Alajijut {drain, rElec Str+5 Dex-3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (63, 37, D) an uncursed staff of wizardry (63, 43, D) (unseen) (64, 17, D) a +0 dagger (64, 20, D) a +0 dagger a +0 robe a +0 buckler (64, 22, D) an uncursed staff of energy a cursed +0 robe (64, 26, D) a tin of tremorstones (3/3) (64, 27, D) a +2 dagger of draining (65, 20, D) an uncursed staff of conjuration a +0 robe (67, 0, D) a +0 short sword of speed (68, 40, D) a +0 trident (unseen) (68, 41, D) a +0 trident (68, 43, D) 2 large rocks (still there?) a large rock (still there?) an arrow (still there?) (69, 40, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a +0 shortbow 6 arrows a merfolk corpse (skeletalised by now) (69, 42, D) a large rock (69, 43, D) (unseen) (70, 4, D) a +0 war axe of flaming a +0 robe (70, 9, D) a +0 dagger (70, 36, D) a +0 trident (70, 37, D) a +1 falchion of holy wrath (70, 42, D) a +0 trident (unseen) (71, 9, D) a +0 whip 5 boomerangs (71, 11, D) an uncursed staff of earth a +0 robe a +0 dagger a +0 dagger (71, 16, D) a +4 chain mail of cold resistance (72, 8, D) an uncursed staff of cold (72, 11, D) a +0 dagger (72, 16, D) an uncursed staff of conjuration (72, 26, D) the cursed +0 demon blade of Evisceration {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (72, 27, D) a +2 dagger of venom (72, 37, D) the cursed +3 demon blade "Apaej" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It has a curse placed upon it. (73, 1, D) the +0 great sword of Duty {vorpal, rElec rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (73, 16, D) a +2 war axe of flaming (73, 26, D) an uncursed staff of earth (74, 3, D) a +0 mace a +0 leather armour (74, 33, D) a +0 quarterstaff a +0 robe (75, 31, D) a +0 spear