kenwiel Level 1 of the Dungeon (0, 0, D:1) 16 stones (31, 4, D:1) a +0 hand axe (31, 5, D:1) a +0 club (1, 10, D:1) 17 stones (35, 10, D:1) a +0 robe (33, 15, D:1) a +0 whip (4, 17, D:1) 8 curare-tipped needles (28, 17, D:1) 7 stones (11, 25, D:1) a +0 dagger (27, 27, D:1) 22 arrows (3, 29, D:1) a +0 whip (16, 37, D:1) 2 stones (16, 38, D:1) a stone (16, 39, D:1) a stone (7, 41, D:1) a +0 leather armour (10, 42, D:1) a +0 dagger (25, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (-3, 13, D:2) a +0 dagger (-9, 18, D:2) 26 bolts (21, 18, D:2) a +0 club (25, 19, D:2) a +0 robe (33, 21, D:2) a +0 hand axe (38, 23, D:2) a +0 club (29, 27, D:2) an uncursed ring of teleportation (35, 27, D:2) a +0 club (-5, 31, D:2) a +0 dagger (5, 31, D:2) 19 stones (19, 33, D:2) a +1 antimagic war axe (4, 43, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 17 stones (36, 2, D:3) a +0 club (-13, 6, D:3) a +0 falchion a +0 hand axe a +0 leather armour a +0 flail (7, 10, D:3) a cursed +0 dagger (-8, 11, D:3) 22 stones (-5, 11, D:3) a +0 blowgun a +0 short sword 6 poisoned needles (-4, 11, D:3) a +0 club (-3, 11, D:3) 2 poisoned needles (4, 11, D:3) 14 arrows (16, 13, D:3) a +0 short sword (unseen) (16, 15, D:3) a +0 flail (unseen) (37, 15, D:3) a cursed +0 leather armour (29, 19, D:3) 11 arrows (8, 30, D:3) a cursed +0 dagger a +0 blowgun 3 curare-tipped needles (40, 33, D:3) a cursed +0 whip (9, 46, D:3) a +0 club (21, 46, D:3) 28 stones (19, 49, D:3) a +0 club (27, 51, D:3) a cursed -3 club (53, 53, D:3) a +0 mace a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 27 sling bullets (28, 7, D:4) 2 potions of degeneration a +0 scale mail (33, 15, D:4) a +0 ring mail (1, 22, D:4) a +0 leather armour (3, 27, D:4) a cursed +0 leather armour a +0 club (27, 30, D:4) a +0 whip (-21, 31, D:4) 12 poisoned needles (38, 31, D:4) 14 sling bullets (-12, 32, D:4) 12 stones (37, 38, D:4) 18 bolts (-11, 39, D:4) a cursed +0 mace (-26, 42, D:4) 6 javelins (35, 44, D:4) a +0 mace (17, 55, D:4) a +0 whip a throwing net (13, 56, D:4) a +0 spear (28, 56, D:4) a +0 flail (29, 57, D:4) a +0 ring mail (27, 58, D:4) a +0 dagger (5, 59, D:4) a +0 whip (10, 60, D:4) the +6 short sword of Guuth {flame, Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+4). Level 5 of the Dungeon [Shop] Tosaz's Antique Weapon Shop the +7 hand axe "Hess" {chop, rC+} (248 gold) It inflicts extra damage upon your enemies. It protects you from cold. a +0 club (31 gold) a +0 trident (108 gold) the +7 trident of Irrepressible Laughter {venom, Int+3} (263 gold) It poisons the flesh of those it strikes. It affects your intelligence (+3). a +0 hunting sling (46 gold) a +2 flail of distortion (108 gold) a +3 vampiric hand axe (93 gold) a +0 long sword (108 gold) a +0 hand crossbow (108 gold) the +6 short sword "Hyiwn" {pierce, rElec rF- rN+ Str+4} (248 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. the +5 long sword of Mecesoas {drain, Dex-2 SInv Stlth+} (263 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It lets you see invisible. It makes you more stealthy. a +2 quarterstaff of pain (124 gold) a cursed -2 mace (93 gold) (0, 0, D:5) a +0 trident (-1, 2, D:5) a +0 shield (39, 2, D:5) a +0 ring mail (40, 2, D:5) a +0 dagger (41, 2, D:5) a +0 club a +1 falchion of distortion (12, 27, D:5) a +0 giant club (34, 36, D:5) a +0 dagger a +0 ring mail (12, 38, D:5) a +0 giant spiked club (2, 48, D:5) 26 stones Level 6 of the Dungeon (0, 0, D:6) the +2 whip of Nisarim {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (2, 9, D:6) 4 needles of confusion (2, 15, D:6) a +0 robe (-15, 16, D:6) 16 stones (-24, 27, D:6) a +0 dagger (4, 27, D:6) an uncursed staff of wizardry (3, 33, D:6) a +0 falchion (-13, 43, D:6) 14 arrows of dispersal (-28, 44, D:6) 18 sling bullets Level 7 of the Dungeon (0, 0, D:7) 15 stones (7, 5, D:7) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (8, 5, D:7) a +0 dagger a +0 short sword (17, 5, D:7) a +0 leather armour of poison resistance (31, 7, D:7) a +0 falchion (-12, 18, D:7) 16 stones (-14, 20, D:7) a +0 ring mail (-15, 22, D:7) 21 stones (35, 23, D:7) a +0 hand axe a +0 animal skin (11, 34, D:7) a +0 ring mail (2, 38, D:7) 21 bolts (43, 39, D:7) a potion of degeneration (-5, 58, D:7) a +0 ring mail (42, 59, D:7) an uncursed ring of sustain attributes Level 8 of the Dungeon [Shop] Jyasidgh's General Store 20 bolts (40 gold) 6 tomahawks of returning (60 gold) a +0 chain mail (45 gold) a +2 demon blade of flaming (390 gold) a +0 club (10 gold) an uncursed ring of protection from cold (250 gold) 24 stones (24 gold) a +0 scimitar (40 gold) 21 stones (21 gold) 19 stones (19 gold) a scroll of immolation (35 gold) the +5 scale mail of Chimes {Regen+} (360 gold) It increases your rate of regeneration. (0, 0, D:8) 21 stones (-13, 2, D:8) an arrow (-12, 2, D:8) an arrow (-11, 2, D:8) an arrow (-10, 2, D:8) an arrow (-9, 2, D:8) a +0 hand axe a +0 shortbow 10 arrows (-14, 5, D:8) 16 stones (8, 5, D:8) 21 arrows a +0 shortbow (-24, 7, D:8) a +0 mace (-23, 7, D:8) a +0 leather armour (-22, 7, D:8) a +0 chain mail a +0 flail a +4 scimitar of flaming a +1 robe of positive energy (-18, 7, D:8) 19 stones (8, 7, D:8) an arrow (8, 8, D:8) an arrow (7, 9, D:8) 2 arrows (-1, 12, D:8) 23 stones (7, 12, D:8) an arrow (-31, 13, D:8) a +0 hand axe (-30, 13, D:8) a +0 flail a +0 chain mail (-29, 13, D:8) a +0 dagger a +0 robe (-33, 15, D:8) a +0 hand axe (-34, 31, D:8) a +0 mace (-33, 33, D:8) a +0 giant club (-32, 33, D:8) 20 arrows (-8, 36, D:8) a +0 trident a +0 leather armour (6, 44, D:8) 17 stones (-31, 45, D:8) Sif Muna's Catalogue of Changing Spells Type Level a - Beastly Appendage Transmutation 1 Kikubaaqudgha's Reference Book on Evil Spells Type Level a - Pain Necromancy 1 Vehumet's Compendium of Confrontation Spells Type Level a - Magic Dart Conjuration 1 a book of Unlife a book of Summonings a book of Minor Magic a potion of ambrosia 2 potions of poison a scroll of immolation a scroll of torment a wand of paralysis (16) a wand of draining (0) a wand of paralysis (0) a wand of polymorph (0) a wand of random effects (40) (-25, 45, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +3 mace (-36, 3, D:9) 22 stones (17, 11, D:9) a +0 whip (-18, 15, D:9) a stone (-15, 17, D:9) a stone (18, 17, D:9) 27 arrows (-14, 18, D:9) a +0 short sword a stone (-12, 18, D:9) a stone (-3, 26, D:9) a +0 chain mail (13, 33, D:9) an arrow (14, 34, D:9) an arrow (-26, 35, D:9) an arrow (-27, 36, D:9) an arrow (-27, 37, D:9) 9 arrows a +0 shortbow (16, 37, D:9) 26 arrows a +0 shortbow a +0 whip of pain a +2 robe of fire resistance (23, 43, D:9) a +0 hunting sling (6, 44, D:9) a +0 giant spiked club (19, 49, D:9) a +0 leather armour a +0 short sword (24, 49, D:9) 16 bolts of penetration (18, 50, D:9) a +0 halberd (21, 50, D:9) a +0 flail a +0 robe a +0 dagger (1, 51, D:9) 16 stones (2, 54, D:9) a +1 dagger of distortion a +0 robe the human corpse of Psyche the Ecumenical Temple