kirsanium Level 1 of the Dungeon (0, 0, D:1) 28 sling bullets (8, 5, D:1) a +0 plate armour (9, 10, D:1) a stone (10, 10, D:1) a stone (11, 18, D:1) a +0 dagger (14, -1, D:1) a +0 robe (14, 10, D:1) a stone (15, 11, D:1) a stone (16, 13, D:1) a +0 short sword a stone (24, -8, D:1) 3 stones (24, -7, D:1) a +0 club (29, 7, D:1) a +0 club (30, -12, D:1) a stone (31, 9, D:1) a +0 ring mail (33, -8, D:1) a +0 club (36, -4, D:1) 8 javelins (39, 6, D:1) a +0 leather armour (41, 39, D:1) a +0 spear (47, 40, D:1) a +0 whip (52, 21, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 4, D:2) a +0 club (5, 5, D:2) a +0 club (6, 9, D:2) a cursed -1 robe (9, -3, D:2) 3 tomahawks (17, 13, D:2) a +0 hunting sling (18, 14, D:2) a rat corpse (18, 15, D:2) a rat corpse (21, 18, D:2) a +0 club (22, 17, D:2) a +0 club (24, 0, D:2) a +0 club (25, 10, D:2) a +0 dagger (29, 11, D:2) a +0 long sword (32, 19, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (1, -1, D:3) a +0 dagger (still there?) a rat corpse (still there?) (1, 0, D:3) a +0 mace a +0 scale mail (2, 36, D:3) a potion of curing (3, 10, D:3) a scroll of magic mapping (6, 0, D:3) a rat corpse (7, 29, D:3) 5 gold pieces (7, 31, D:3) 2 potions of cure mutation (8, 33, D:3) a bat skeleton (10, 7, D:3) a +0 robe (13, 19, D:3) a potion of heal wounds (13, 27, D:3) a hobgoblin corpse (skeletalised by now) (17, 19, D:3) a scroll of remove curse (19, 32, D:3) 17 bolts (21, 24, D:3) a scroll of blinking