kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 12, D:1) a stone (4, 13, D:1) a stone (5, 6, D:1) 5 curare-tipped needles (5, 15, D:1) a cursed -3 whip a stone (6, -5, D:1) a +0 club (16, -22, D:1) a +0 leather armour (20, 2, D:1) a +0 club (30, 4, D:1) a +0 hand axe (35, -24, D:1) 9 poisoned needles (45, -4, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 17 sling bullets (7, -4, D:2) 20 stones (9, 23, D:2) a +0 whip (10, 4, D:2) 2 potions of degeneration (13, 2, D:2) a +0 whip (21, -1, D:2) a +0 short sword (27, 11, D:2) a +0 club (30, -8, D:2) a +0 robe (33, 11, D:2) a +0 spear (34, -17, D:2) 15 sling bullets (37, 24, D:2) a +0 mace (44, -16, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a poisoned needle (2, 0, D:3) a poisoned needle (2, 1, D:3) 6 poisoned needles (2, 4, D:3) an uncursed ring of flight (4, 6, D:3) 3 javelins (6, -3, D:3) a dart slug corpse (10, -3, D:3) a goblin corpse (11, 7, D:3) an adder corpse (skeletalised by now) (14, 20, D:3) 24 stones (15, 3, D:3) a +0 ring mail (17, 4, D:3) a jackal skeleton (18, 4, D:3) a +0 dagger (20, 9, D:3) a stone (21, 11, D:3) a +0 dagger (21, 13, D:3) a book of Changes (23, 10, D:3) a cursed -3 club