kirsanium Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (9, -5, D:1) a stone a +0 dagger (11, -4, D:1) a +0 dagger a stone (13, -15, D:1) 2 large rocks (19, 8, D:1) a +0 whip (26, -1, D:1) a +0 short sword (29, -17, D:1) 2 potions of mutation (32, -14, D:1) a +0 dagger (32, 15, D:1) a potion of flight (33, -15, D:1) a +0 dagger (35, -31, D:1) a frilled lizard corpse (skeletalised by now) (39, 7, D:1) 17 bolts (47, -28, D:1) a bat skeleton (48, -28, D:1) a +0 dagger a +0 club a goblin skeleton a rat skeleton (53, -30, D:1) a +0 spear (55, -20, D:1) 19 arrows (57, -12, D:1) a +0 dagger (57, -6, D:1) 2 boomerangs (60, 3, D:1) a ration (61, 5, D:1) a +0 ring mail (62, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 robe (3, 0, D:2) a hobgoblin corpse (3, 2, D:2) a +0 club (still there?) a giant cockroach corpse (still there?) (4, 0, D:2) a +0 short sword of electrocution a kobold corpse (4, 7, D:2) 28 stones (9, 1, D:2) a potion of curing