kkkmkkk the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 11, D) a +0 broad axe (unseen) (19, 1, D) a +2 antimagic war axe (20, 1, D) the +8 war axe "Becwidwu" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (22, 1, D) 4 potions of haste (23, 1, D) the cursed +1 whip of the Lame Duck {slash, *Contam *Noise MR+++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may make noises in combat. It causes magical contamination when unequipped. It has a curse placed upon it. (24, 1, D) a +5 hand crossbow of velocity (25, 1, D) a +1 long sword of slicing (34, 7, D) a +0 trident (34, 28, D) the +1 robe "Demirgh" {+Fly} It lets you fly. (35, 0, D) a +2 hand axe of chopping (35, 10, D) a +0 trident (35, 29, D) an uncursed ring of stealth (36, 0, D) a +2 morningstar of protection (36, 1, D) the amulet of Mip Fool {Harm *Drain +Blink rF+ Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It protects you from fire. It lets you blink. It causes draining when unequipped. (36, 9, D) a hell hog corpse (skeletalised by now) (36, 14, D) the +4 leather armour "Doivi" {rC++ Stlth-} It greatly protects you from cold. It makes you less stealthy. (36, 15, D) a +1 quarterstaff of crushing (36, 29, D) the +7 great sword "Baduoll" {slice, +Inv Str+4 Int+6 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (-5). It lets you turn invisible. (37, 0, D) a +2 ring mail of fire resistance (37, 1, D) a +0 leather armour of cold resistance (37, 15, D) a +3 hand crossbow of velocity (37, 29, D) the +3 scale mail of Pan-Flutes {rN++} It greatly protects you from negative energy. (38, 0, D) an uncursed staff of cold (38, 1, D) an uncursed staff of cold (38, 7, D) a +0 trident (38, 15, D) the ring "Kyxuuluz" {EV+2 Str+3} [ring of evasion] It affects your evasion (+2). It affects your strength (+3). the ring of Wuhom {rN+ Str+4 Int+2} [ring of positive energy] It affects your strength (+4). It affects your intelligence (+2). It protects you from negative energy. a +6 ring of intelligence (38, 28, D) the +6 hand crossbow of the Six Seas {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (38, 29, D) an uncursed staff of death (39, 0, D) an uncursed staff of death (39, 1, D) the +4 plate armour of Pesiodum {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (39, 14, D) an uncursed staff of earth (39, 15, D) the +2 spear of Disembowelment {venom, Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). (39, 28, D) a crystal ball of energy (39, 29, D) a +2 long sword of slicing (40, 0, D) a fan of gales (40, 14, D) 4 scrolls of enchant weapon (40, 28, D) an uncursed staff of wizardry (41, 0, D) a +0 short sword of draining (41, 1, D) a +0 robe (41, 4, D) a +2 battleaxe of freezing (unseen) (41, 14, D) a crystal ball of energy (41, 15, D) the +11 trident of Nehaump {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (41, 28, D) an uncursed staff of wizardry (42, 0, D) a cursed amulet of inaccuracy (42, 14, D) a +3 antimagic rapier (42, 28, D) a +0 scimitar of holy wrath (42, 29, D) a +4 dagger of venom (43, 28, D) an uncursed amulet of harm (43, 29, D) a +4 long sword of freezing (44, 28, D) a +2 antimagic broad axe (47, 5, D) a +1 vampiric hand axe (unseen) (47, 6, D) a +0 great mace a +0 plate armour 8 large rocks the orc corpse of Saint Roka (skeletalised by now) the cyclops corpse of Polyphemus (skeletalised by now) (47, 7, D) a +2 mace of holy wrath 4 throwing nets a +4 scale mail of cold resistance a +3 antimagic demon trident a +0 chain mail a +0 large shield (47, 18, D) the +4 bardiche of Traps {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. (48, 6, D) a +4 short sword of speed (unseen) (48, 9, D) an uncursed staff of power a +0 robe (48, 16, D) a +3 great sword a +0 robe 4 scrolls of enchant armour (49, 1, D) the +8 trident "Fiunoi Emit" {holy, Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). (49, 9, D) a +0 quarterstaff a +2 hunting sling of freezing 27 sling bullets a +0 leather armour (49, 12, D) a +2 scale mail of cold resistance (49, 36, D) a +0 dagger of venom (50, 0, D) an uncursed staff of air (50, 3, D) a +0 dagger of distortion (unseen) (50, 9, D) a sling bullet a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (50, 12, D) a +3 long sword of flaming (50, 13, D) a +3 arbalest of velocity (50, 25, D) a lamp of fire (50, 36, D) the cursed +0 halberd of the Dungeon {holy, rPois rF+ Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (50, 37, D) an uncursed staff of earth (51, 14, D) a +6 ring of intelligence a +0 shield a +0 robe a +0 long sword (51, 24, D) a +3 trident of protection (51, 25, D) a +0 hand axe of venom (51, 36, D) a +1 chain mail of poison resistance (51, 37, D) a crystal ball of energy (52, 0, D) a +0 dagger (52, 1, D) a curare-tipped dart a +1 lajatang of electrocution (52, 12, D) a +1 hunting sling of freezing (52, 13, D) an uncursed staff of power (52, 24, D) a +2 plate armour of fire resistance (52, 25, D) an uncursed staff of earth (52, 32, D) a cursed +1 long sword the +1 ring mail "Yryp" {Stlth+} It makes you more stealthy. an uncursed ring of wizardry (52, 36, D) an uncursed staff of power (52, 37, D) an uncursed amulet of magic regeneration (53, 1, D) the amulet "Vusig" {Inacc rN+ Str+6 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It affects your dexterity (-3). It protects you from negative energy. (53, 13, D) a +0 demon whip of electrocution (53, 25, D) an uncursed ring of poison resistance (53, 33, D) a +0 short sword (53, 36, D) 4 scrolls of enchant weapon (53, 37, D) an uncursed staff of energy (54, 0, D) the amulet of Darph {Reflect Int+3 SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It affects your SH (+6). (54, 1, D) an uncursed staff of death (54, 25, D) a +0 robe (54, 32, D) a +3 long sword of protection a +0 chain mail an uncursed amulet of guardian spirit (54, 36, D) a scroll of brand weapon (55, 1, D) a +0 trident (55, 12, D) a crystal ball of energy (55, 33, D) a +0 morningstar a +2 leather armour of cold resistance (58, 42, D) the cursed +1 long sword of Day {slice, +Blink MR+++ Int-3 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a cursed +0 animal skin (58, 43, D) a +0 giant spiked club a +0 robe (59, 36, D) a +0 long sword of pain (59, 42, D) the +10 great sword of Dismemberment {freeze, rElec Int-3 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a +0 leather armour (60, 1, D) a cursed +0 arbalest 15 bolts (60, 11, D) a cursed -3 dagger a +0 robe (60, 36, D) a +1 spear of freezing (60, 37, D) an uncursed staff of conjuration (60, 43, D) a +1 rapier of electrocution a +0 cloak a +2 pair of gloves (61, 1, D) a +0 arbalest 16 bolts (61, 3, D) a bolt (61, 4, D) 2 bolts (61, 8, D) a +4 hand axe of distortion (61, 11, D) a +1 spear of venom a +0 robe (61, 12, D) a +0 dagger a +0 robe (61, 13, D) a +0 short sword (61, 16, D) the +5 quarterstaff of Vecaahix {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (61, 21, D) the +6 war axe of the Weasel {freeze, *Drain Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It causes draining when unequipped. (61, 36, D) a +1 lajatang of protection (61, 37, D) a +1 scale mail of positive energy (61, 40, D) a +4 dagger of chaos a +1 robe of the Archmagi (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 arbalest 16 bolts the Handbook of the Compass Spells Type Level Known a - Passage of Golubria Translocation 4 no b - Dispersal Translocation 6 yes (62, 5, D) an arrow 5 bolts (62, 8, D) a +0 dagger (62, 17, D) a lightning rod (4/4) (62, 26, D) an uncursed ring of stealth (62, 36, D) a +0 falchion (62, 37, D) a +1 dagger of venom (63, 1, D) a +0 shortbow 22 arrows (63, 8, D) a +0 short sword of speed (63, 26, D) a +2 robe (63, 27, D) a +4 hunting sling of velocity (63, 36, D) a crystal ball of energy (63, 37, D) a +1 spear of piercing (65, 26, D) a +2 antimagic quarterstaff (68, 0, D) a +2 flail of draining (68, 10, D) a cursed -1 trident 4 boomerangs (68, 11, D) a +0 trident (69, 0, D) a +3 scale mail of magic resistance (69, 11, D) a +0 trident (69, 13, D) a cursed -3 trident (69, 20, D) a +0 glaive (unseen) (69, 36, D) a +1 leather armour of cold resistance (70, 9, D) a +3 glaive of venom (70, 11, D) a +0 trident (70, 21, D) a +0 spear a +0 robe (70, 36, D) a fan of gales (70, 37, D) a +4 arbalest of flaming (71, 16, D) the +3 leather armour of Tomorrow {Regen+} It increases your rate of regeneration. (71, 27, D) the +6 short sword of the Endless Tales {holy, rF+ MR+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 37, D) a +0 mace of draining (72, 3, D) a +0 club a cursed +0 ring mail (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) a phial of floods (72, 26, D) a crystal ball of energy (72, 27, D) a phial of floods (72, 36, D) an uncursed staff of cold (72, 37, D) an uncursed ring of protection from fire (73, 1, D) the +1 falchion of Pyromania {freeze, +Rage Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you go berserk. (73, 3, D) a +0 whip (73, 16, D) a +1 flail of draining (73, 26, D) an uncursed staff of cold (73, 27, D) a +2 chain mail of fire resistance (73, 36, D) a +6 broad axe of electrocution (73, 37, D) a +2 morningstar of crushing