kmx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +5 quarterstaff of draining (50, 37, D) 4 potions of heal wounds (52, 37, D) a +2 pair of boots of flying (53, 37, D) the ring "Ufoutehu" {*Slow +Fly rElec rF- Dex+7} [ring of flight] It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It may slow you when you take damage. (59, 32, D) an iguana skeleton (59, 36, D) an uncursed ring of resist corrosion (60, 32, D) a basilisk corpse a yak skeleton (60, 37, D) an uncursed amulet of the gourmand (61, 0, D) a +2 trident of piercing (61, 4, D) a +0 giant club (61, 8, D) the +5 hand axe "Deihyler" {chop, +Rage rC+ Stlth-} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. It makes you less stealthy. (61, 16, D) a +2 robe of cold resistance (61, 36, D) the +7 quarterstaff of Contradiction {flame, -Tele rElec rN+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (61, 37, D) a cursed staff of summoning (62, 0, D) a crystal ball of energy (62, 1, D) a cursed staff of earth (62, 4, D) a +0 giant club (62, 5, D) 4 large rocks (62, 8, D) a lightning rod (1/4) (62, 16, D) an uncursed staff of earth (62, 26, D) a +2 robe of the Archmagi (62, 27, D) an uncursed staff of air (62, 36, D) an uncursed ring of flight (62, 37, D) the +0 scale mail "Myagits" {rElec rF+ Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. (63, 0, D) a +2 morningstar of distortion (63, 3, D) a large rock (63, 4, D) a +0 giant spiked club (63, 8, D) a +6 flail of protection (63, 16, D) an uncursed staff of power (63, 26, D) the cursed +1 battleaxe of Valour {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (63, 32, D) a jackal corpse (63, 37, D) a +2 blowgun (64, 16, D) a +4 ring of strength (64, 17, D) the +11 dagger of Ulier {pain, rElec rPois Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (64, 26, D) a +2 short sword of speed (64, 27, D) the +10 dagger of the Boar {drain, rN+ MR+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (65, 16, D) a lightning rod (1/4) a +5 demon trident a +2 ring of intelligence a +0 trident (65, 26, D) the +7 chain mail of Fonneeq {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (67, 0, D) an uncursed amulet of harm (69, 0, D) an uncursed staff of summoning (69, 36, D) a +1 buckler of fire resistance (70, 9, D) a +4 flail of protection (70, 32, D) a +0 leather armour the cursed +2 glaive of Distant Shores {drain, *Slow rPois rF- Str+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It makes you vulnerable to fire. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (70, 36, D) a +1 hand crossbow of flaming (71, 8, D) an uncursed staff of wizardry (71, 16, D) an uncursed amulet of the gourmand (71, 17, D) the +3 quarterstaff of Trial by Ordeal {freeze, rPois rF+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from fire. It protects you from poison. (71, 26, D) an uncursed staff of power (71, 36, D) a +0 glaive of chopping (71, 37, D) the +0 chain mail of Distant Worlds {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (72, 8, D) a +1 hand axe of freezing (72, 16, D) an uncursed staff of summoning (72, 26, D) a +1 executioner's axe of chopping (73, 17, D) a +2 hand crossbow of flaming (73, 36, D) a +2 antimagic spear (74, 3, D) a +0 short sword a +0 scale mail (74, 4, D) the cursed +1 flail "Qoujaiss" {vamp, rF+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from fire. It has a curse placed upon it. a +0 robe (75, 1, D) a +0 dagger