kmx the Dungeon (3, 2, D) a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +0 club a +0 short sword (61, 0, D) an uncursed staff of conjuration (61, 4, D) a +0 long sword a +0 robe (62, 0, D) an uncursed amulet of faith (62, 9, D) a +1 hand crossbow of flaming (63, 0, D) the +4 trident of Mihe {speed, *Drain MP+9 SInv} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (63, 8, D) an uncursed staff of earth (67, 0, D) a +9 giant spiked club (68, 2, D) a scorpion corpse (68, 4, D) a scorpion corpse (69, 0, D) a +2 quarterstaff of protection (69, 4, D) a scorpion corpse (69, 13, D) a shapeshifter corpse (70, 8, D) a +1 dagger of electrocution (70, 9, D) the +10 hunting sling "Siavoluc" {venom, rElec rC+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. (71, 8, D) the ring "Udghuar" {rPois rC+ Slay+3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from poison. (72, 8, D) a crystal ball of energy (72, 9, D) an uncursed amulet of magic regeneration (73, 1, D) a +0 hunting sling of freezing (73, 9, D) a +0 falchion (74, 9, D) a +0 mace (75, 1, D) +2 storm dragon scales