kmx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 shield (4, 8, D) +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +0 dagger a +0 dagger a +0 robe a +0 leather armour (59, 37, D) the Disquisition on Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Hydra Form Transmutation 6 (60, 13, D) a +0 rapier (60, 23, D) a +0 leather armour a +0 mace a +0 dagger a +0 robe a cursed -3 long sword a +0 plate armour (60, 37, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (61, 0, D) a scroll of holy word (61, 8, D) a -3 dagger (61, 12, D) a +0 shortbow a +1 rapier of protection a +0 leather armour a +1 mace of protection 13 arrows (61, 13, D) 8 arrows (61, 26, D) the +7 flail "Vixzukea" {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). (61, 37, D) a book of Debilitation (62, 8, D) a +0 short sword (62, 10, D) a +0 halberd of flaming a +0 longbow 23 arrows a +0 leather armour (62, 37, D) an uncursed staff of air (63, 8, D) an uncursed staff of earth (63, 26, D) the cursed +1 flail "Iwaav" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It has a curse placed upon it. (63, 27, D) an uncursed staff of conjuration (63, 37, D) a +1 hunting sling of flaming (64, 17, D) an uncursed staff of power (64, 26, D) a +2 scimitar of draining (65, 26, D) the +3 trident of the Pit {drain, *Slow rElec Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (67, 3, D) a +0 trident of venom (67, 42, D) a +0 rapier a +0 robe (67, 43, D) a +0 spear a hornet corpse (68, 0, D) a +1 chain mail of fire resistance (68, 3, D) a +0 trident (69, 0, D) an uncursed staff of fire (69, 3, D) a +0 trident (69, 22, D) a basilisk corpse (skeletalised by now) (69, 42, D) a +0 short sword a +5 hunting sling of freezing a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 robe (69, 43, D) a +0 rapier a +0 robe (70, 8, D) an uncursed staff of fire (70, 23, D) a basilisk corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (70, 38, D) +5 shadow dragon scales +5 fire dragon scales a +3 buckler (70, 41, D) a +4 spear of venom a +0 robe a spriggan skeleton (71, 8, D) the cursed +2 halberd of Okawaru's Fury {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It has a curse placed upon it. (71, 16, D) +2 ice dragon scales (72, 9, D) an uncursed ring of protection from cold (72, 17, D) the +11 glaive of the Ageless Runes {freeze, Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you see invisible. (72, 26, D) the +6 chain mail of Qucs {rN+ MR+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 27, D) a +3 scale mail of cold resistance (72, 36, D) a lightning rod (4/4) a lightning rod (4/4) (72, 37, D) a +5 quarterstaff of draining (73, 16, D) an uncursed ring of protection from fire a +6 ring of intelligence a +0 leather armour a +0 war axe (73, 26, D) the +7 dagger of the Coin {elec, rPois Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. (73, 27, D) a +2 falchion of draining (73, 36, D) a +0 dagger (73, 37, D) an uncursed staff of poison