kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the +10 quarterstaff of Vyprue {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (50, 37, D) Fabbod's Grimoire of Greatest Risks and Utility Spells Type Level a - Ignition Fire 8 b - Controlled Blink Translocation 8 (51, 37, D) the +8 mace "Cesod" {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 43, D) a stone (52, 37, D) a +0 antimagic double sword (52, 43, D) +0 pearl dragon scales (unseen) (53, 37, D) a lamp of fire (57, 41, D) a +1 short sword of freezing a +0 arbalest (57, 42, D) a +2 great mace a +0 chain mail the cursed +0 halberd "Weaply" {freeze, rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. a +0 arbalest a yaktaur corpse (58, 42, D) a +4 ring of evasion an uncursed ring of flight a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe a +5 battleaxe a +1 great sword of holy wrath a +0 chain mail a +0 arbalest a large rock a human skeleton (58, 44, D) a +0 long sword a +0 plate armour a +0 large shield a +0 flail of holy wrath a +0 chain mail +0 shadow dragon scales a human corpse a human corpse a shadow dragon corpse (59, 37, D) the +1 leather armour "Taminnov" {rF- Dex+8 Slay-3} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to fire. (59, 42, D) a +0 halberd a +0 plate armour (60, 13, D) a +1 morningstar of protection a +0 robe (60, 44, D) a large rock (61, 8, D) a +0 rapier (61, 26, D) a lightning rod (4/4) (61, 37, D) a lightning rod (4/4) (62, 1, D) a +4 plate armour of cold resistance (62, 9, D) a +2 morningstar of protection (62, 16, D) a +0 mace of venom (62, 19, D) a black bear skeleton (62, 21, D) a black bear skeleton (62, 27, D) the +3 short sword of Midnight {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (62, 37, D) a lightning rod (4/4) (63, 16, D) a +0 buckler (63, 17, D) a +4 ring mail of poison resistance (63, 21, D) an uncursed staff of death (unseen) (63, 27, D) an uncursed amulet of rage (63, 36, D) a +3 leather armour of positive energy (63, 37, D) a +0 long sword (64, 16, D) a +0 dagger (64, 21, D) a +0 spear (unseen) (65, 21, D) a +0 spear (unseen) (65, 26, D) a crystal ball of energy (65, 30, D) a +0 mace (unseen) (65, 32, D) a +4 arbalest (unseen) (65, 33, D) a +2 great mace a +3 chain mail (66, 32, D) a +0 great sword of flaming (66, 33, D) a bolt (67, 32, D) a +1 war axe (unseen) (67, 33, D) a +0 war axe (unseen) (69, 0, D) a +0 trident of piercing (69, 9, D) the cursed +0 spear of Noefaet {pain, MP+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. a +1 arbalest of velocity 29 bolts (70, 10, D) a +0 shortbow 22 arrows (70, 21, D) a wolf corpse (skeletalised by now) (70, 31, D) an ugly thing corpse (skeletalised by now) (70, 36, D) an uncursed amulet of rage (70, 37, D) a cursed staff of fire (71, 8, D) a +2 scale mail of cold resistance (71, 9, D) a +0 shortbow an uncursed staff of cold 12 arrows (71, 10, D) a +0 shortbow 29 arrows a centaur corpse (skeletalised by now) (71, 11, D) an arrow (71, 12, D) 3 arrows (71, 16, D) a cursed staff of power (71, 17, D) the +7 quarterstaff of the Battered Runes {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (71, 26, D) a +3 rapier of venom (71, 27, D) the +4 leather armour of Hospitality {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). (71, 32, D) an ugly thing corpse (skeletalised by now) (71, 37, D) a +4 plate armour of fire resistance (71, 41, D) a naga corpse (71, 42, D) an adder skeleton a black mamba corpse (72, 10, D) a +0 arbalest (72, 16, D) a cursed ring of attention (72, 37, D) a lamp of fire (72, 40, D) a +0 glaive a +0 robe (73, 16, D) an uncursed staff of poison (73, 17, D) a +4 shortbow of flaming (73, 22, D) a +0 short sword a +1 robe of magic resistance (73, 26, D) a +4 great sword of holy wrath (73, 27, D) a crystal ball of energy (73, 36, D) an uncursed ring of wizardry (73, 37, D) a +3 quarterstaff of protection (74, 3, D) a +1 flail of protection