kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed staff of power +5 gold dragon scales the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. an uncursed staff of energy (19, 16, D) a +1 scale mail of fire resistance (19, 17, D) a lightning rod (3/4) (19, 24, D) a +1 scimitar of flaming (20, 17, D) a phial of floods (inert) (21, 0, D) a +1 flail of draining (21, 1, D) an uncursed ring of positive energy (21, 17, D) a +2 mace of protection (21, 34, D) a fan of gales (21, 44, D) a raiju corpse (22, 1, D) an uncursed staff of energy (22, 16, D) an uncursed staff of cold (22, 34, D) a book of Geomancy (23, 0, D) a +0 flail of crushing (23, 1, D) a +4 dagger of venom (23, 17, D) a +6 war axe of draining (23, 18, D) a crystal ball of energy (23, 34, D) an uncursed staff of death (24, 0, D) a +0 hand axe of chopping (24, 16, D) an uncursed staff of air (24, 17, D) a +0 hand axe of electrocution (24, 34, D) the +6 battleaxe "Nabok" {chop, *Drain rPois rN+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (25, 0, D) an uncursed staff of conjuration (25, 1, D) the +7 hand axe "Limiar" {chop, rC+ MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. (25, 17, D) an uncursed staff of earth (25, 18, D) a +2 trident of holy wrath (25, 34, D) an uncursed amulet of the acrobat (26, 0, D) a +0 longbow of freezing (26, 1, D) a scroll of brand weapon (26, 16, D) an uncursed staff of fire (27, 17, D) a +2 mace of holy wrath (28, 0, D) a +1 great sword of slicing (28, 1, D) the +9 whip of the Pyrrhic Victory {venom, rC+ MP+9} It poisons the flesh of those it strikes. It protects you from cold. It affects your magic capacity (+9). (28, 16, D) a +4 dagger of venom (29, 7, D) a +2 spear of piercing (29, 8, D) a +1 whip (29, 16, D) a crystal ball of energy (29, 17, D) an uncursed staff of wizardry (30, 8, D) a +0 dagger (35, 0, D) an uncursed ring of ice (35, 28, D) the +1 plate armour of Tothoryu {+Fly rPois Str+5 Dex-4} It affects your strength (+5). It affects your dexterity (-4). It protects you from poison. It lets you fly. (35, 29, D) a fan of gales (36, 28, D) a +1 hunting sling of velocity (36, 29, D) the +12 chain mail of the Original Sin {rF- rCorr Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (37, 1, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (37, 14, D) a +0 war axe (37, 19, D) an uncursed staff of wizardry a +0 robe (37, 28, D) a +0 quarterstaff of draining (38, 1, D) an uncursed staff of cold (38, 14, D) a +3 ring mail of fire resistance (38, 16, D) a +3 war axe a +0 robe (38, 24, D) a +5 scimitar (unseen) (38, 28, D) an uncursed amulet of guardian spirit the ring of Life {Fire *Drain rElec Dex-2 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. the amulet "Jankaargh" {*Slow +Rage rPois rC+ Int+2} [amulet of rage] It affects your intelligence (+2). It protects you from cold. It protects you from poison. It lets you go berserk. It may slow you when you take damage. the amulet "Taihoop" {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. an uncursed amulet of the acrobat an uncursed ring of stealth a +6 ring of strength (38, 29, D) the +5 whip of Sin {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (39, 18, D) a +0 dagger a +0 robe (39, 29, D) a +2 scythe of venom (40, 14, D) a +0 dagger (40, 18, D) a +2 battleaxe of freezing a +0 dagger a +0 robe (40, 29, D) a phial of floods (inert) (41, 1, D) an uncursed staff of air (41, 14, D) a lamp of fire (inert) (41, 15, D) a +0 dagger a +0 robe a fan of gales (41, 16, D) a +2 glaive of pain a +0 robe a +0 short sword of speed a +0 robe (41, 23, D) a cursed +3 halberd (unseen) (41, 28, D) a +2 scale mail of fire resistance (42, 0, D) an uncursed staff of air (42, 1, D) an uncursed ring of protection from cold (42, 15, D) an uncursed amulet of faith (42, 28, D) an uncursed staff of poison (42, 29, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (43, 14, D) a lamp of fire (inert) (43, 15, D) a lightning rod (3/4) (43, 16, D) a +0 great sword (unseen) (43, 28, D) a lightning rod (3/4) (47, 0, D) 2 scrolls of brand weapon the +0 trident of Vanity {pierce, *Rage +Blink SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you blink. It may make you go berserk in combat. a +3 buckler a +5 bardiche a +6 ring of strength the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (47, 18, D) a +0 hunting sling a +0 quarterstaff 23 stones (47, 19, D) the +3 double sword of Impatience {drain, rF+ rN++ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It greatly protects you from negative energy. a +0 robe (47, 30, D) a +3 scimitar of slicing a +0 robe (47, 32, D) a +0 rapier a +0 animal skin (47, 33, D) 4 sling bullets (48, 17, D) a stone (48, 18, D) a +0 rapier a +0 animal skin an uncursed ring of protection from cold (48, 31, D) a +0 broad axe (unseen) (48, 32, D) a +0 quarterstaff a +0 robe (48, 33, D) a +2 spear of flaming a +0 animal skin (49, 12, D) a +2 chain mail of magic resistance (49, 21, D) a +0 spear (unseen) (49, 32, D) a +0 fustibalus a +0 spear 10 sling bullets (49, 36, D) a +4 hunting sling of velocity (49, 37, D) a +2 trident of venom (50, 0, D) a phial of floods (inert) (50, 12, D) an uncursed staff of conjuration (50, 25, D) a crystal ball of energy (50, 36, D) a +2 plate armour of cold resistance (50, 37, D) a +5 morningstar of protection (50, 43, D) a +3 great sword of draining a +0 chain mail (51, 0, D) a lightning rod (3/4) (51, 1, D) a +3 hand crossbow of freezing (51, 13, D) +1 ice dragon scales (51, 18, D) a +1 rapier of electrocution a +0 robe (51, 19, D) a +6 quick blade a +0 animal skin a +0 buckler (51, 24, D) an uncursed staff of poison (51, 25, D) the cursed +1 scale mail of Sin {rN+ MP-9 Dex+3} It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (51, 36, D) a +0 pair of gloves of dexterity (52, 0, D) an uncursed ring of fire (52, 1, D) a +4 rapier of draining (52, 13, D) a lamp of fire (inert) (52, 18, D) a +0 quarterstaff a +0 robe (52, 24, D) an uncursed staff of wizardry (52, 36, D) a +3 morningstar of pain (52, 37, D) a +0 scale mail of fire resistance (53, 0, D) a +4 hand axe of chopping (53, 13, D) an uncursed ring of magical power (53, 24, D) a +1 dagger of electrocution (53, 25, D) a sling bullet (still there?) a sling bullet (still there?) (54, 0, D) a cursed amulet of magic regeneration (54, 1, D) a lightning rod (3/4) (54, 3, D) an uncursed ring of stealth (54, 12, D) a +3 scale mail of positive energy (54, 24, D) a +0 hand axe (54, 25, D) the +9 hand axe "Zuly" {chop, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. (54, 36, D) an uncursed staff of power (55, 0, D) a +2 shortbow of freezing (55, 12, D) a +0 war axe (55, 13, D) a +7 plate armour of ponderousness (55, 24, D) the cursed +1 plate armour "Saruan" {rPois} It protects you from poison. It has a curse placed upon it. (59, 12, D) a +0 leather armour (59, 37, D) a +4 ring mail of fire resistance (59, 44, D) a javelin (60, 11, D) a +0 short sword (60, 37, D) a +0 rapier of holy wrath (60, 41, D) a +0 trident (unseen) (60, 42, D) a +0 spear (unseen) (61, 8, D) an uncursed staff of summoning (61, 44, D) a +0 rapier a +1 robe of magic resistance 2 javelins (62, 0, D) a +4 mace of protection (62, 1, D) a +2 mace (62, 4, D) a +4 vampiric dagger a +0 robe (62, 8, D) a lamp of fire (inert) (62, 9, D) the cursed +3 short sword "Sela" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It has a curse placed upon it. (62, 10, D) a +0 club 5 boomerangs a +0 leather armour (62, 11, D) a +0 war axe (62, 17, D) a +8 dagger of venom (62, 26, D) an uncursed ring of magical power (62, 27, D) an uncursed staff of poison (62, 36, D) a +3 trident of venom (62, 42, D) a +1 scythe of pain (unseen) (62, 43, D) a +2 demon trident of draining a +0 robe (62, 44, D) 11 javelins (63, 4, D) a cursed +0 dagger a +0 robe (63, 8, D) a crystal ball of energy (63, 26, D) the cursed +1 flail of Ebighyph {freeze, rPois rF+ MR++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) a +2 dagger of protection (63, 37, D) a +5 spear of venom (63, 43, D) a +1 battleaxe of venom a +0 leather armour (64, 4, D) a +3 battleaxe a +0 robe (64, 16, D) a +2 fustibalus of flaming (64, 17, D) a +3 mace of protection (64, 26, D) a +0 vampiric long sword (64, 27, D) a +0 war axe of venom (67, 3, D) a +0 scythe a cursed +0 robe (67, 4, D) a +0 club a +0 robe (68, 5, D) a +0 scimitar a +0 robe (70, 8, D) the +4 war axe of Nisism {chaos, +Rage rPois rN+} Each time it hits an enemy it has a different, random effect. It protects you from poison. It protects you from negative energy. It lets you go berserk. (70, 37, D) the cursed +3 dagger "String" {elec, MP+9 Str-5 Int+8 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your intelligence (+8). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. an uncursed amulet of harm a +5 demon trident a +6 ring of intelligence an uncursed ring of flight a +1 cloak of magic resistance (71, 8, D) a +1 longbow of flaming (71, 16, D) the +9 rapier "Icefy" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (71, 27, D) a +2 scale mail of cold resistance (71, 36, D) a +4 flail of protection (72, 16, D) a +2 dagger of draining (72, 17, D) the +5 plate armour "Dehi Ezufowk" {rPois rF+ rC- MR++} It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 37, D) a +2 plate armour of magic resistance (73, 16, D) a +6 spear of venom (73, 26, D) a +2 chain mail of cold resistance (73, 41, D) a +2 quarterstaff of protection