kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +1 fustibalus of flaming (60, 31, D) a +4 vampiric lajatang 4 boomerangs a merfolk skeleton (60, 37, D) an uncursed staff of earth (61, 8, D) an uncursed staff of air (61, 16, D) a +6 spear of venom (61, 26, D) a +0 trident (61, 30, D) a +0 trident a merfolk corpse (61, 31, D) the +4 great sword of Ecrygg {drain, Fragile rF+ Str+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from fire. It lets you see invisible. It will be destroyed if unequipped. a merfolk skeleton a hippogriff skeleton (61, 37, D) a +0 cloak of invisibility (62, 0, D) a +1 morningstar of venom (62, 17, D) an uncursed staff of death (62, 21, D) an acid dragon corpse a wyvern skeleton (62, 22, D) +0 acid dragon scales an acid dragon corpse (62, 27, D) a +5 fustibalus of freezing (62, 31, D) a +6 quarterstaff of draining a merfolk corpse a hippogriff corpse (62, 37, D) a +2 leather armour of fire resistance (63, 8, D) an uncursed ring of fire (63, 16, D) the cursed +1 morningstar "Inaxza" {holy, *Rage Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It may make you go berserk in combat. It has a curse placed upon it. (63, 17, D) a lamp of fire (63, 21, D) a wyvern corpse (63, 26, D) a +0 trident (63, 32, D) a +0 trident (unseen) (64, 17, D) the cursed +1 ring mail of the Lily {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (64, 26, D) an uncursed ring of fire (65, 18, D) +0 acid dragon scales (unseen) (65, 26, D) a +0 trident (67, 2, D) a +0 flail of holy wrath a +0 robe a +1 short sword of protection a +0 robe (67, 42, D) a jackal corpse (68, 0, D) a +0 dagger (68, 2, D) a +0 dagger a +1 robe of cold resistance (69, 0, D) a +3 dagger (69, 32, D) a komodo dragon skeleton a bullfrog skeleton (69, 36, D) an uncursed staff of fire (69, 42, D) a yak skeleton an iguana skeleton a porcupine skeleton a porcupine skeleton (70, 8, D) a +3 leather armour of magic resistance (70, 9, D) the +1 scale mail of Macreot {rC+ rCorr Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It protects you from cold. It provides partial protection from all sources of acid and corrosion. (70, 12, D) a +0 giant spiked club a +0 giant club (70, 13, D) a +0 giant spiked club a cursed -1 giant club (70, 29, D) a river rat corpse (70, 37, D) a +2 spear of freezing (71, 8, D) the +3 flail "Ciwnusytud" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (71, 16, D) +1 acid dragon scales (71, 17, D) a +1 short sword of flaming (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) an uncursed staff of cold (71, 36, D) the +4 rapier of Invincibility {vamp, rPois rC+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (71, 37, D) the cursed +1 chain mail "Hoedikae" {MR+ Regen+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (72, 8, D) a +2 plate armour of fire resistance (72, 9, D) the +7 hand crossbow of Certain Death {velocity, rPois MR+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (72, 16, D) the +0 scale mail "Ojihiemn" {rElec Int-2 Dex+2 Slay+5} It affects your intelligence (-2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. (72, 17, D) a +3 ring mail of magic resistance (72, 26, D) an uncursed staff of summoning (72, 27, D) a +0 falchion of holy wrath (72, 36, D) a +2 quarterstaff of speed (72, 37, D) a +0 antimagic war axe (73, 1, D) a cursed staff of energy (73, 16, D) a lamp of fire (73, 17, D) an uncursed staff of wizardry (73, 27, D) an uncursed amulet of faith (73, 36, D) an uncursed ring of fire (75, 1, D) a +2 chain mail of fire resistance