Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 28314086205299185 24568 koorschki the Fighter (level 12, -2/90 HPs) Began as a Demonspawn Shapeshifter on Feb 1, 2024. Was a High Priest of Hepliaklqana. Slain by a hornet (13 damage) ... while paralysed by a hornet ... on level 2 of the Lair of Beasts. The game lasted 00:25:57 (13946 turns). koorschki the Fighter (Demonspawn Shapeshifter) Turns: 13946, Time: 00:25:58 Health: -2/90 AC: 3 Str: 26 XL: 12 Next: 81% Magic: 14/15 EV: 2 Int: 20 God: Hepliaklqana [*****.] Gold: 951 SH: 0 Dex: 12 Spells: 6/15 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg + . . u - melded +4 robe of Augmentation {Str+4 Int+4 Dex+4} rPois . (helmet restricted) rElec . V - +0 cloak {Will+} rCorr . a - +0 pair of gloves SInv . F - +0 pair of boots Will +.... O - amulet "Aklaro" {Faith rN+ Regen+ Int+3} Stlth ++ p - +6 ring of intelligence HPRegen 1.15/turn L - +6 ring of strength MPRegen 0.14/turn %: faith @: paralysed, lethally poisoned (-2 -> -3), flux-form, marked, slowed, glowing A: glow, contaminating, reduced essence, antennae 2, repulsion field 2, demonic guardian 1, spiny 3 a: Begin Untransformation, Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 2 of the Lair of Beasts. You worshipped Hepliaklqana. Hepliaklqana was extremely pleased with you. You were something dangerously unstable. You visited 2 branches of the dungeon, and saw 14 of its levels. You also visited: Sewer. You collected 2196 gold pieces. You spent 1245 gold pieces at shops. Inventory: Hand Weapons m - a +2 short sword of flaming K - a +2 heavy triple crossbow Q - the +9 dagger of Dishonesty {drain, rF++ Int+3 SInv Stlth+} (You found it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Missiles i - 3 throwing nets k - 5 boomerangs (quivered) s - 30 poisoned darts w - 3 curare-tipped darts Armour a - a +0 pair of gloves (worn) r - a +0 troll leather armour {Pargi} u - the +4 robe of Augmentation (melded) {Str+4 Int+4 Dex+4} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). C - a +2 robe of cold resistance F - a +0 pair of boots (worn) I - a +0 cloak V - a +0 cloak of willpower (worn) Magical Staves n - a staff of conjuration M - a staff of air Jewellery o - a ring of willpower p - a +6 ring of intelligence (left hand) L - a +6 ring of strength (right hand) O - the amulet "Aklaro" (around neck) {Faith rN+ Regen+ Int+3} (You found it on level 9 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. P - an amulet of regeneration U - a +6 ring of intelligence Talismans c - a beast talisman d - a flux talisman (active) Wands t - a wand of iceblast (6) x - a wand of charming (8) A - a wand of flame (8) X - a wand of polymorph (4) Scrolls e - 5 scrolls of blinking f - 16 scrolls of identify h - 2 scrolls of teleportation j - 2 scrolls of torment y - 4 scrolls of fog B - 2 scrolls of vulnerability G - a scroll of immolation N - 3 scrolls of revelation R - 2 scrolls of fear {unknown} Y - a scroll of poison {unknown} Potions b - 4 potions of lignification g - 13 potions of curing l - 2 potions of berserk rage v - 3 potions of cancellation z - 3 potions of heal wounds D - a potion of attraction E - 3 potions of might J - 3 potions of haste S - a potion of mutation {unknown} T - 2 potions of enlightenment {unknown} W - 2 potions of ambrosia {unknown} Z - a potion of resistance {unknown} Skills: + Level 11.1 Fighting + Level 0.7 Armour + Level 5.6 Dodging + Level 6.6 Stealth + Level 11.0 Unarmed Combat - Level 2.0 Spellcasting - Level 1.0 Hexes * Level 1.5 Necromancy * Level 1.0 Earth Magic * Level 1.8 Invocations + Level 1.4 Evocations + Level 10.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fugue of the Fallen Necr 8% N/A 26% 3 b - Passwall Erth 6% N/A 30% 3 c - Tukima's Dance Hex 6% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Call Canine Familiar Summ 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Anguish Hex/Necr 3% N/A 67% 4 Animate Armour Summ/Erth 8% N/A 77% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Fulminant Prism Conj/Alch 1% 3d5 83% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 83% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Summon Lightning Spire Summ/Air 2% N/A 83% 4 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (3/5) D:8 Spider (0/4) Lair:2 Orc (0/2) D:11 Sewer (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Altars: Ashenzari Cheibriados Hepliaklqana Nemelex Xobeh Qazlal Ru Sif Muna Vehumet Shops: D:1 [ D:3 [ D:7 *! D:11 : Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. You are incapable of wielding weapons or throwing items. Your life essence is reduced to manifest your ancestor. (-10% HP) You have a pair of antennae on your head. You are surrounded by a moderate repulsion field. (EV +3) A weak demonic guardian rushes to your aid. You are completely covered in sharp spines. Message History You feel yourself slow down. Shiptu closely misses the yak. You hit the hornet. The hornet begins to glow. The hornet is heavily wounded. You feel yourself speed up. You feel very sick. The hornet is struck by your spines. The hornet misses you. A wolf comes into view. Shiptu closely misses the yak. The yak closely misses Shiptu. The hornet misses you. The yak completely misses you. Shiptu hits the yak with a +0 dagger of draining. You feel sick. The black mamba is struck by your spines. The black mamba misses you. The hornet barely misses you. Shiptu closely misses the yak. The yak gores you! Shiptu closely misses the yak. The black mamba is struck by your spines. The black mamba misses you. The yak closely misses Shiptu. You climb upwards. You feel very sick. There is a stone staircase leading down here. You miss the black mamba. The black mamba is heavily wounded. You feel sick. The hornet stings you. You feel yourself slow down. The black mamba is struck by your spines. The black mamba bites you! The yak is struck by your spines. The yak completely misses you. The hornet stings you. You suddenly lose the ability to move! You feel sick. The black mamba bites you! The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The black mamba is struck by your spines. You kill the black mamba! The yak gores you! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! Your Earth Magic skill increases to level 1! You feel sick. The hornet stings you! You die... ##### ##............##..##... # #P....................# #...............P#..P.. #P................####. ###...............##### #..................# # #P................## # ###..y...........## #