krs Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 3, D:1) a +0 club (21, -21, D:1) a +0 leather armour a +0 animal skin (32, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a wand of paralysis (9) (6, 41, D:2) a +6 ring of intelligence (6, 47, D:2) a Young Poisoner's Handbook (10, -3, D:2) an adder corpse (skeletalised by now) (11, 16, D:2) 7 gold pieces (15, 28, D:2) a scroll of identify (22, 4, D:2) Great Wizards, Vol. II (38, 34, D:2) a +0 dagger