Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 8376280699095219900 51 kuniqs the Conjurer (level 3, 18/26 HPs) Began as a Demonspawn Conjurer on May 15, 2021. Got out of the dungeon alive. The game lasted 00:01:25 (979 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 979, Time: 00:01:25 Health: 18/26 AC: 3 Str: 7 XL: 3 Next: 57% Magic: 6/6 EV: 12 Int: 20 God: Gold: 83 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: ignite blood 1, sharp scales 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 trident (weapon) Missiles e - 11 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} Potions f - a potion of ambrosia {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, very poisoned, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray hits Terence! You kill Terence! You finish channeling your searing ray. Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your blood heats up. Things that are here: a +0 short sword; a +0 scale mail (D) Dungeon Where to? (Enter - D:2, ? - help) e - 10 poisoned darts (gained 2) e - 11 poisoned darts (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a large open door here. There is a large open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########...........#.####.# #...............##........# #.###########.........##... #.# #...........#.. #.# #.............. #.# ###### #........#####. #.# #....# #........# #. #.###.≈≈.#######.##### #. #.'.'.≈≈§'@# #.# ##. #.'.'.≈≈.'.# ##.# #.. #####.≈§.### #..# #.. #....# #.### #.. ###### #...# ##.. ###.### #... #...####.#. ###..#..... ##...#.). There were no monsters in sight! Vanquished Creatures Terence (D:2) A ball python (D:1) 4 bats An endoplasm (D:2) A goblin (D:1) A hobgoblin (D:2) 3 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 5 frilled lizards (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 274 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 346 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:2 | Noticed Terence 819 | D:2 | Found a faded altar of an unknown god. 907 | D:2 | Killed Terence 908 | D:2 | Reached skill level 1 in Fighting 908 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 908 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/6 979 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 | 1.2 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Club || 2 Short sword || 5 Throw: Dart || 5 Cast: Magic Dart || 34 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 980 | 840 | 140 | 275 | 425 | 2 | 490.0 | Dungeon | 980 | 840 | 140 | 275 | 425 | 2 | 490.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 805 daAuts D:2: 175 daAuts