Dungeon Crawl Stone Soup version 0.27-a0-1158-gaa87e14f67 (webtiles) character file. Game seed: 8664865016058675870 28 kuniqs the Conjurer (level 3, -1/26 HPs) Began as a Demonspawn Conjurer on May 15, 2021. Slain by an ogre ... wielding a +0 giant club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1141 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1141, Time: 00:01:36 Health: -1/26 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 1/6 EV: 12 Int: 20 God: Gold: 42 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} e - a scroll of enchant armour {unknown} Potions c - a potion of mutation {unknown} d - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You feel clever. Found a whip. An ogre comes into view. It is wielding a +0 giant club. You start resting. Magic restored. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .............(..>....# .....##.###.##.......# ..............##..#.## .###................# #....#.#########.### ###..#.# #.# ###..#.#########.# #.....O..........# +......@...####### #......###.# #...#### #.# ###.# #.# ##########...# #.# #.##..#...#########.# #...................# ####..#†..########### .....†....##### You could see an ogre. Vanquished Creatures 5 ball pythons A bat (D:1) 2 endoplasms (D:1) 4 goblins 4 hobgoblins 3 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 333 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 416 | D:1 | Learned a level 2 spell: Searing Ray 492 | D:1 | Found a faded altar of an unknown god. 687 | D:1 | Reached skill level 1 in Fighting 1079 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1105 | D:2 | Noticed an ogre 1141 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, nrook_uturn, hangedman_decor_growths D:2: layout_basic, supply_closet_lemuel, serial_bayou_pond_d, kennysheep_generic_room_10, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.1 Dodging | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 43 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1140 | 1075 | 65 | 268 | 683 | 2 | 570.0 | Dungeon | 1140 | 1075 | 65 | 268 | 683 | 2 | 570.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 155 daAuts