Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 16993749639439976053 72 kuniqs the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:01:45 (1966 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1966, Time: 00:01:45 Health: 32/32 AC: 5 Str: 7 XL: 4 Next: 7% Magic: 7/7 EV: 9 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 ring mail rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 2, spiny 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe f - a +0 ring mail (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions e - 2 potions of curing {unknown} h - a potion of mutation {unknown} Skills: + Level 1.6 Fighting - Level 1.7 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 9% 1 b - Searing Ray Conj 40% 3d4 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 54% 3 Fulminant Prism Conj/Hex 5% 3d7 91% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are partially covered in sharp spines. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. You see here a dart slug corpse. You start resting. Your magical contamination has completely faded away. (D) Dungeon Where to? (Enter - D:2, ? - help) You see here a jackal corpse. There is a stone staircase leading down here. You see here a frilled lizard corpse. HP restored. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####.####.......##.......(..+..' ....#.....##.....##..........#### #########.##.....#####'####.## # ###...###....##### #.####.# # #.......########### #.#....# # .........######...####.#.#### ....⌠......##.......##.#># #### ....[....##..........#.#.# #... #.......####....@....#.#.# #.## ###...### #.........#.#.#####'#. ####.### ##.......##.#.#....... ###...######...####.#.#....... ##.......######### #.#.#....... #...........##...###.#.'....... #....⌠....##....#.##.###....... #.........###.##...#........... ##.......##....#..(########.... There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 3 dart slugs 2 ball pythons (D:1) 2 bats 6 endoplasms 2 giant cockroaches 3 goblins 5 hobgoblins 2 jackals (D:2) A quokka (D:1) 4 frilled lizards A kobold (D:2) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 206 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 206 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 460 | D:1 | Learned a level 2 spell: Searing Ray 484 | D:1 | Found a faded altar of an unknown god. 609 | D:1 | Reached skill level 1 in Fighting 1294 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 1294 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/6 1736 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1838 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1838 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/7 1966 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, basic_altar, bh_walls_and_bars, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Fighting | 1 | 1.6 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 47 | || 47 Headbutt | 2 | || 2 Cast: Magic Dart | 67 | || 67 Searing Ray | 2 | || 2 Armor: Robe | 5 | || 5 Ring mail | 11 | || 11 Dodge: Dodged | 24 | || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1970 | 1813 | 157 | 696 | 912 | 2 | 985.0 | Dungeon | 1970 | 1813 | 157 | 696 | 912 | 2 | 985.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1336 daAuts D:2: 634 daAuts