Dungeon Crawl Stone Soup version 0.27-a0-1180-g7fc4abc71e (webtiles) character file. Game seed: 14351248588388850606 68 kuniqs the Conjurer (level 4, 31/32 HPs) Began as a Demonspawn Conjurer on May 17, 2021. Got out of the dungeon alive. The game lasted 00:01:53 (1465 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1465, Time: 00:01:53 Health: 31/32 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 7/7 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ e - amulet of magic regeneration HPRegen 0.10/turn (no ring) MPRegen 0.35/turn (no ring) @: no status effects A: hooves 1, foul stench 1, sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions c - 2 potions of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You have large cloven feet. You may rarely emit foul miasma when damaged in melee. When seriously injured, your bleeding wounds create armour. (AC +0) Message History Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. The adder bites you. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm! The worm is almost dead. The searing ray hits the worm! You kill the worm! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. (D) Dungeon Where to? (Enter - D:2, ? - help) A frilled lizard comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. (D) Dungeon Where to? (Enter - D:1, ? - help) Okay, then. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 545 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 545 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 602 | D:1 | Learned a level 2 spell: Searing Ray 755 | D:1 | Found a faded altar of an unknown god. 1135 | D:2 | Reached skill level 1 in Fighting 1135 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1135 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1195 | D:2 | Found a shimmering blue altar of Sif Muna. 1411 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1411 | D:2 | Reached XP level 4. HP: 25/32 MP: 3/7 1465 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, basic_altar, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Fighting | 1 | 1.3 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 13 | || 13 Cast: Magic Dart | 75 | || 75 Searing Ray | 3 | || 3 Armor: Robe | 2 | || 2 Dodge: Dodged | 11 | || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1466 | 1390 | 76 | 318 | 838 | 2 | 733.0 | Dungeon | 1466 | 1390 | 76 | 318 | 838 | 2 | 733.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1159 daAuts D:2: 307 daAuts