Dungeon Crawl Stone Soup version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 15684512712349065403 8 kuniqs the Conjurer (level 2, 8/20 HPs) Began as a Demonspawn Conjurer on May 31, 2021. Got out of the dungeon alive. The game lasted 00:00:27 (236 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 236, Time: 00:00:27 Health: 8/20 AC: 5 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 9 Int: 19 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn f - ring of flight MPRegen 0.09/turn (no ring) @: flying A: claws 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe c - a +0 ring mail (worn) Jewellery f - a ring of flight (left claw) Scrolls d - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} Skills: + Level 0.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 16% 2 Dazzling Flash Conj/Hex 20% N/A 58% 3 Fulminant Prism Conj/Hex 5% 3d7 94% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Your ring mail prevents you from hitting the endoplasm. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. You see here a dart slug corpse. There is an open gate here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##PP...P..P##...#...#.. ###..P.P#'##...#...#.. #######.##...#...#.. # #...#...#...#...#.. #. #.>.#...#...#...... .#.. #...#...#...#...... .....#...#............## ..................##### #.....@.....###### ############# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 189 | D:1 | Reached XP level 2. HP: 5/20 MP: 1/5 236 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, ebering_ecumenical_altar_hall Action || total -------------------------++------- Melee: Mace || 14 Cast: Magic Dart || 8 Armor: Ring mail || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 196 | 44 | 22 | 89 | 1 | 240.0 | Dungeon | 240 | 196 | 44 | 22 | 89 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts