Dungeon Crawl Stone Soup version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 345106646030459069 30 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on June 1, 2021. Got out of the dungeon alive. The game lasted 00:01:00 (995 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 995, Time: 00:01:00 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 6/6 EV: 12 Int: 20 God: Gold: 48 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +2 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} Potions d - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 10% 6-21 19% 3 Dazzling Flash Conj/Hex 20% N/A 19% 3 Blink Tloc N/A N/A 24% 2 Call Imp Summ 2% N/A 24% 2 Slow Hex 2% N/A 24% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 26% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; 2 stones Magic restored. Things that are here: a +0 short sword; 5 stones There is a stone staircase leading down here. You see here a +0 mace. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. # . # # # ## §§§ ≈≈≈≈# §≈≈≈ ####≈≈≈§§# ≈≈≈≈≈#>@#§§≈≈§# ≈≈#§§#..#≈§#≈≈# ≈§≈≈≈#..#≈≈≈≈≈# ≈≈§≈≈≈.§§≈≈≈§§# #§§§≈≈..§§≈§§## #≈§≈#≈..≈#§§§# ##§§§§..≈§§§## ###§§..≈≈### ######''###### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 7 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 103 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 370 | D:1 | Learned a level 2 spell: Searing Ray 892 | D:1 | Reached skill level 1 in Fighting 906 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 906 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 995 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 60 Headbutt || 6 Cast: Magic Dart || 26 Armor: Robe || 30 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 994 | 922 | 72 | 562 | 196 | 1 | 994.0 | Dungeon | 994 | 922 | 72 | 562 | 196 | 1 | 994.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 994 daAuts