Dungeon Crawl Stone Soup version 0.27-a0-1312-g5cdb2b3542 (webtiles) character file. Game seed: 13046326542733065594 8 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on June 19, 2021. Got out of the dungeon alive. The game lasted 00:00:34 (404 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 404, Time: 00:00:35 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 19 God: Gold: 38 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of regeneration HPRegen 1.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration (around neck) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! No target in view! You start resting. HP restored. You start resting. Magic restored. You see here a +0 spear. g - a +0 spear (weapon) Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger. A ball python comes into view. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a +0 dagger. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......# #.# #...###########.#### #...#.#..÷........# ###.#.#...#####..... #....###..#......... #.#.## ##..........# .. #.# ##.......... ## #># #.#........# #@# #..#......... #.# #.........##.# #.##.#..####.###.# #.####.. #.# #†# ..# #.. ... ..# ### ##. ### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 332 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 332 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 335 | D:1 | Learned a level 2 spell: Searing Ray 404 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_ring, minmay_stone_trees_small, minmay_lizard_king Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.4 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 8 Dagger || 3 Cast: Magic Dart || 13 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 403 | 335 | 68 | 188 | 95 | 1 | 403.0 | Dungeon | 403 | 335 | 68 | 188 | 95 | 1 | 403.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 403 daAuts