Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 533252015011876538 151 kuniqs the Conjurer (level 5, 38/38 HPs) Began as a Demonspawn Conjurer on Aug 14, 2021. Got out of the dungeon alive. The game lasted 00:02:51 (1644 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1644, Time: 00:02:52 Health: 38/38 AC: 5 Str: 7 XL: 5 Next: 10% Magic: 7/9 EV: 9 Int: 21 God: Gold: 63 SH: 4 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . m - +2 hunting sling (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 ring mail rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: antennae 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 whip g - a +0 short sword m - a +2 hunting sling of flaming (weapon) p - a +2 dagger of venom Missiles e - 21 poisoned darts (quivered) n - 9 stones (quivered ammo) Armour a - a +0 robe i - a +0 ring mail (worn) Scrolls b - a scroll of immolation {unknown} f - a scroll of noise {unknown} j - a scroll of silence {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of resistance {unknown} l - a potion of brilliance {unknown} o - a potion of invisibility {unknown} Skills: + Level 2.2 Fighting - Level 1.7 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 7% 1 b - Searing Ray Conj 44% 3d4 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 47% 3 Fulminant Prism Conj/Hex 6% 3d7 87% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A meltable shield of frost defends you. (SH +4) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, very poisoned, slow, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Okay, then. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, very poisoned, slow, 84% to hit) The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The black bear closely misses you. The black bear claws you but does no damage. x2 The searing ray hits the black bear! You kill the black bear! Your Fighting skill increases to level 2! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You have reached level 5! (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) You see here a curare-tipped dart. HP restored. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 chain mail. You see here 14 bolts. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##..#######...#######........ #####..##..##.###.#...#.#...).... ....)...##.#..#...#.#...#........ #######.#..#.##.###.#####........ #.#.##.#....#....##..###### #.#......#..#.##..#..# #.########..#..####.## #....#...#.###...#..# #..#.#....@....#.#..# ####...###.#...#....#### ####..#..###########.# # #..##.#..#......###..# # ##....#....#.##.##...# # #####.###.##.#..#...## ####### #...#.#...#..#.##.#.# ......# #.#(..#.###.##..#..># #####.# #######...#######.### There were no monsters in sight! Vanquished Creatures A black bear (D:2) An adder (D:2) 4 ball pythons 5 bats 5 endoplasms 2 giant cockroaches (D:1) 6 goblins 6 jackals 6 kobolds 3 quokkas 4 frilled lizards 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | Found a faded altar of an unknown god. 223 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 312 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | Reached skill level 1 in Fighting 791 | D:1 | Reached XP level 3. HP: 6/26 MP: 0/6 1563 | D:2 | Noticed a black bear 1589 | D:2 | Killed a black bear 1590 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1590 | D:2 | Reached XP level 4. HP: 32/33 MP: 1/8 1590 | D:2 | Reached XP level 5. HP: 37/38 MP: 1/9 1644 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms, hellmonk_ecumenical_altar_run_dry D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Fighting | 1 2 | 2.2 Spellcasting | 3 | 3.0 Dodging | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 10 | || 10 Short sword | 26 | || 26 Fire: Hunting sling | 41 | || 41 Throw: Dart | 10 | || 10 Cast: Magic Dart | 37 | || 37 Searing Ray | 5 | || 5 Armor: Robe | 3 | || 3 Ring mail | 42 | || 42 Dodge: Dodged | 52 | || 52