Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15053223206832628628 86 kuniqs the Conjurer (level 4, 21/33 HPs) Began as a Demonspawn Conjurer on Aug 14, 2021. Got out of the dungeon alive. The game lasted 00:02:07 (1464 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1464, Time: 00:02:07 Health: 21/33 AC: 11 Str: 7 XL: 4 Next: 27% Magic: 4/7 EV: 12 Int: 21 God: Gold: 18 SH: 0 Dex: 17 Spells: 5/8 levels left rFire + . . SeeInvis . c - +1 war axe (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn b - ring of protection from fire {@q6} MPRegen 0.10/turn g - +6 ring of dexterity @: sanguine armoured A: sanguine armour 2, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons c - a +1 war axe of flaming (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (left hand) {@q6} g - a +6 ring of dexterity (right hand) Scrolls f - a scroll of identify {unknown} Potions d - a potion of brilliance {@q7} Skills: + Level 1.7 Fighting - Level 1.7 Dodging + Level 2.7 Stealth + Level 2.6 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Slow Hex 2% N/A 22% 2 Confusing Touch Hex 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create thick armour. (AC +9) Spells you cast may paralyse adjacent enemies. Message History You hit the giant cockroach. You burn the giant cockroach. You kill the giant cockroach! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Malevolent energies surge around you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Malevolent energies surge around you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. (D) Dungeon Where to? (Enter - D:2, ? - help) Found 17 sling bullets. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##.# P.PPPP.♣P.P #.# #.##.#.. .PP...♣..P♣ #.# #.##.#P.♣♣.PP.P...P #.# #.####P.P..♣.P♣PP.♣ #.# #.####PP.P.♣P.PP..♣ ##### #.# #....#PP..PP♣P....♣ #...###.# ####.#################.......# #...................#.##### #....##...@...##....#.# ##.................##.# #######.###..###.###.# #########.###..# #.....# #####>....>........######### #.....>..##.#.#.....# #.###.#..##.#.#.#.#.# #.###.#..##.#.#.#.#.# #.##....[.........#.############ There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) A hound skeleton (D:3) An adder (D:3) A worm (D:2) A dart slug (D:2) 2 orcs (D:3) 6 bats 2 endoplasms 3 giant cockroaches A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A frilled lizard (D:1) 5 kobolds 2 rats (D:1) 31 creatures vanquished. Vanquished Creatures (others) 3 demonic plants (D:2) A withered plant (D:2) 4 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 391 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +9) [demonic ancestry] 391 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 437 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:2 | Reached skill level 1 in Fighting 1133 | D:2 | Noticed Sigmund 1233 | D:2 | Noticed Terence 1253 | D:3 | Gained mutation: When seriously injured, your bleeding | wounds create thick armour. (AC +9) [demonic ancestry] 1253 | D:3 | Reached XP level 3. HP: 24/26 MP: 6/6 1391 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1391 | D:3 | Reached XP level 4. HP: 13/33 MP: 0/7 1464 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_corners D:2: layout_rooms, shapermc_ecumenical_altar_gd, kennysheep_path_1, minmay_pentomino_u2, uniq_sigmund, uniq_terence D:3: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.7 Fighting | 1 | 1.7 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 21 | 11 || 32 Cast: Magic Dart | 45 | 4 || 49 Searing Ray | 3 | || 3 Use: Potion | 2 | || 2 Armor: Robe | 16 | 9 || 25 Dodge: Dodged | 26 | 13 || 39