Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 15618624121416357155 74 kuniqs the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 7, 2022. Got out of the dungeon alive. The game lasted 00:01:58 (1639 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1639, Time: 00:01:58 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 9% Magic: 8/8 EV: 12 Int: 21 God: Gold: 44 SH: 4 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . f - +2 dagger (speed) rCold . . . Faith . g - orb {light} rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: spiny 1, sturdy frame 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons f - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) g - an orb of light (worn) Scrolls d - 2 scrolls of fear {unknown} e - 2 scrolls of identify {unknown} Potions b - 3 potions of magic c - a potion of berserk rage {unknown} h - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) Message History Terence is lightly wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any items that you can evoke. You hit Terence. Terence is almost dead. You hit Terence. You kill Terence! A dart slug comes into view. Your Conjurations skill increases to level 5! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. (D) Dungeon Where to? (Enter - D:2, ? - help) You see here a hobgoblin skeleton. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. Magic restored. There is an open door here. Things that are here: 3 stones; a +0 whip There is an open door here. There is an open door here. There is an open door here. You see here 4 stones. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.....## ##. ####.......## ##.. #.'.........# #... #+##.......#####.. ##.###.....###.###. ##...###...###...### ##.....###.###.....## ##.......##'##.......# #....@....'('......... ##.......##'##.......# ##.....###.###.....## ##...###...###...### ##.###.....###.###. #'##.......#####.. #('.........# #... ####.......## ##.. ##.....## ##. There were no monsters in sight! Vanquished Creatures Terence (D:2) A dart slug (D:1) 6 endoplasms A giant cockroach (D:1) 2 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 9 goblins (D:1) 6 kobolds 6 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 293 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 423 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 782 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1524 | D:2 | Noticed Terence 1532 | D:2 | Killed Terence 1533 | D:2 | Reached skill level 5 in Conjurations 1533 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1533 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/8 1639 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_basic D:2: cheibrodos_pilgrimage, layout_loops_ring, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Dagger | 4 | || 4 Cast: Magic Dart | 64 | || 64 Searing Ray | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 6 | || 6 Block: Other | 1 | || 1