Dungeon Crawl Stone Soup version 0.31-a0-627-gd65175cf8b (webtiles) character file. Game seed: 5659733765241319737 545564 kuniqs the Lord of Darkness (level 24, -1/178 HPs) Began as a Demonspawn Necromancer on Aug 25, 2023. Was the Champion of Kikubaaqudgha. Blown up by a sun moth (14 damage) ... with a bolt of energy ... on level 3 of the Spider Nest on Aug 27, 2023. The game lasted 02:57:52 (44724 turns). kuniqs the Lord of Darkness (DsNe) Turns: 44724, Time: 02:57:52 Health: -1/178 AC: 24 Str: 7 XL: 24 Next: 88% Magic: 16/48 EV: 17 Int: 37 God: Kikubaaqudgha [******] Gold: 3356 SH: 9 Dex: 16 Spells: 6/66 levels left rFire + + . L - +4 demon blade of the Apocalypse {pain, rC++ Will+ Int+3} rCold + + + w - +2 buckler rNeg + + . M - quicksilver dragon scales "Riecin" {rF+ Will+ Stlth+} rPois + (helmet unavailable) rElec + F - +2 cloak {Will+} rCorr + a - +2 pair of gloves of Light {rC+ rN++ Regen+ Dex-2} SInv + p - +2 pair of boots {Stlth+} Will +++++ e - amulet of magic regeneration Stlth ++++ X - ring of Jeenid {rElec rPois rF+ rC+ Int+4} HPRegen 1.29/turn K - ring of the Robin {Will+ rCorr Int+6 Slay+2 SInv} MPRegen 0.71/turn %: no passive effects @: death channelling, animating dead, glowing, studying Axes A: antennae 3, ignite blood 3, sturdy frame 3, demonic magic 3, bedeviling, strong-willed 1, sense surroundings 1, weak 1 }: 3/15 runes: barnacled, slimy, silver a: Renounce Religion, Unearth Wretches, Torment You were on level 3 of the Spider Nest. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited 1 bazaar. You also visited: Trove, Sewer, Bailey, Ice Cave and Desolation. You collected 7056 gold pieces. You spent 3700 gold pieces at shops. Inventory: Hand Weapons h - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You acquired it on level 10 of the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. L - the +4 demon blade of the Apocalypse (weapon) {pain, rC++ Will+ Int+3} (You found it in the Desolation of Salt) Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. Will+: It increases your willpower. Missiles S - 3 throwing nets (quivered) Armour a - the +2 pair of gloves of Light (worn) {rC+ rN++ Regen+ Dex-2} (You found it in an ice cave) Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. l - a +0 kite shield of reflection p - a +2 pair of boots of stealth (worn) w - a +2 buckler (worn) F - a +2 cloak of willpower (worn) M - the quicksilver dragon scales "Riecin" (worn) {rF+ Will+ Stlth+} (You found it on level 5 of the Pits of Slime) rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Magical Staves J - a staff of death Jewellery e - an amulet of magic regeneration (around neck) y - the ring of Gogujim {rPois rN+ Will- Int+2 Dex+6} (You found it in a treasure trove) [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison rN+: It protects you from negative energy. Will-: It decreases your willpower. K - the ring of the Robin (right hand) {Will+ rCorr Int+6 Slay+2 SInv} (You found it on level 3 of the Elven Halls) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. P - the ring of Imaxzick {*Slow rElec rF+ Str+5 Dex+6} (You found it in the Desolation of Salt) [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. X - the ring of Jeenid (left hand) {rElec rPois rF+ rC+ Int+4} (You found it on level 4 of the Vaults) [ring of protection from fire] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison Z - the ring of Morality {rPois AC+4 Str+3} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). rPois: It protects you from poison Wands g - a wand of digging (16) v - a wand of light (30) z - a wand of mindburst (56) I - a wand of paralysis (45) U - a wand of iceblast (23) Scrolls b - 4 scrolls of silence d - 9 scrolls of vulnerability f - 23 scrolls of teleportation i - 10 scrolls of fog k - 7 scrolls of enchant armour n - 6 scrolls of poison o - 4 scrolls of blinking q - 4 scrolls of summoning A - 8 scrolls of immolation D - 2 scrolls of fear T - 4 scrolls of revelation Potions c - 8 potions of mutation j - 11 potions of heal wounds m - 21 potions of curing r - 10 potions of enlightenment t - 4 potions of cancellation u - 10 potions of haste B - 8 potions of brilliance E - 8 potions of ambrosia N - 7 potions of magic Q - 6 potions of invisibility R - 5 potions of resistance V - 5 potions of attraction W - 2 potions of lignification Miscellaneous s - a sack of spiders x - a lightning rod (4/4) C - a phantom mirror G - a condenser vane Skills: + Level 12.1 Fighting + Level 2.0 Long Blades - Level 11.0 Armour - Level 11.0 Dodging - Level 17.0 Stealth - Level 11.0 Shields + Level 21.6 Spellcasting O Level 27 Necromancy - Level 12.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Infestation Necr 63% N/A 1% 8 b - Haunt Necr/Summ 48% N/A 3% 7 c - Borgnjor's Vile Clut Necr/Erth 48% N/A 1% 5 d - Dispel Undead Necr 100% 3d31 0% 4 e - Kiss of Death Conj/Necr 100% 2d13 0% 1 f - Anguish Hex/Necr 59% N/A 1% 4 g - Cigotuvi's Dreadful Necr/Pois/Air 100% N/A 1% 2 h - Animate Dead Necr 100% N/A 0% 4 i - Necrotise Necr 100% 1d9 0% 1 j - Simulacrum Ice/Necr 48% N/A 1% 6 k - Vampiric Draining Necr 100% 2d13 0% 3 l - Death Channel Necr 63% N/A 0% 6 m - Death's Door Necr 63% N/A 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 100% N/A 0% 2 Agony Necr 100% N/A 0% 5 Apportation Tloc 80% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 80% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 80% N/A 1% 2 Momentum Strike Conj/Tloc 80% 3d10 1% 2 Poisonous Vapours Pois/Air 80% N/A 1% 2 Searing Ray Conj 80% 2d7 1% 2 Call Canine Familiar Summ 40% N/A 2% 3 Confusing Touch Hex 56% N/A 2% 3 Dazzling Flash Conj/Hex 100% N/A 2% 3 Frozen Ramparts Ice 80% 1d13 2% 3 Gell's Gravitas Tloc 40% N/A 2% 3 Hailstorm Conj/Ice 40% 3d10 2% 3 Ignite Poison Fire/Tmut/Pois 40% N/A 2% 3 Inner Flame Hex/Fire 56% N/A 2% 3 Mephitic Cloud Conj/Pois/Air 40% N/A 2% 3 Ozocubu's Armour Ice 40% N/A 2% 3 Portal Projectile Hex/Tloc 100% N/A 2% 3 Stone Arrow Conj/Erth 80% 3d12 2% 3 Summon Guardian Golem Hex/Summ 56% N/A 2% 3 Teleport Other Tloc 40% N/A 2% 3 Volatile Blastmotes Fire/Tloc 80% 2d16 2% 3 Animate Armour Summ/Erth 80% N/A 9% 4 Flame Wave Conj/Fire 40% 2d11 9% 4 Fulminant Prism Conj/Hex 28% 3d13 9% 4 Petrify Tmut/Erth 40% N/A 9% 4 Sticky Flame Conj/Fire 40% 2d6 9% 4 Summon Ice Beast Ice/Summ 40% N/A 9% 4 Arcjolt Conj/Air 20% 1d30 26% 5 Fireball Conj/Fire 20% 3d10 26% 5 Freezing Cloud Conj/Ice/Air 20% 6-21 26% 5 Irradiate Conj/Tmut 20% 3d18 26% 5 Iskenderun's Battlesphe Conj 40% 2d9 26% 5 Metabolic Englaciation Hex/Ice 28% N/A 26% 5 Silence Hex/Air 28% N/A 26% 5 Summon Forest Summ/Tloc 20% N/A 26% 5 Summon Mana Viper Hex/Summ 56% N/A 26% 5 Yara's Violent Unravell Hex/Tmut 28% 3d12 26% 5 Conjure Ball Lightning Conj/Air 20% 3x3d6 80% 6 Dispersal Tloc 20% N/A 80% 6 Leda's Unmaking Conj/Erth 20% 9d4 80% 6 Summon Cactus Giant Summ 20% N/A 80% 6 Borgnjor's Revivificati Necr 63% N/A 1% 8 Enfeeble Hex 28% N/A 100% 7 Monstrous Menagerie Summ 20% N/A 100% 7 Orb of Destruction Conj 20% 9d8 100% 7 Spellforged Servitor Conj/Summ 20% N/A 100% 7 Summon Hydra Summ 20% N/A 100% 7 Disjunction Tloc 20% N/A 100% 8 Ignition Fire 20% 3d7 100% 8 Lehudib's Crystal Spear Conj/Erth 20% 10d6 100% 8 Summon Horrible Things Summ 20% N/A 100% 8 Polar Vortex Ice 20% 12d2* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (3/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Shops: D:6 = D:10 * Orc:2 [=(= Elf:1 ::= Elf:2 ?! Shoals:2 ( Shoals:3 * Portals: Abyss: Slime:1 Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) Your demonic aura causes all spilled blood to erupt in flames. Your movements are significantly less encumbered by armour. (ER -6) Spells you cast and wands you use may paralyse nearby enemies. Your hexes are more powerful. You are strong-willed. (Will+) You passively map a small area around you. You are weak. (Str -2) Message History The redback simulacrum is engulfed in blazing flames. Your spectral redback bites the jumping spider. The jumping spider pounces on your spectral redback but does no damage. The jumping spider bites your spectral redback but does no damage. The jumping spider pounces on your spectral redback! Your spectral redback is destroyed! The tarantella touches you but does no damage. The torpor snail misses you. The jumping spider leaps! The tarantella touches you but does no damage. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The jumping spider looks frightened! The torpor snail resists with some effort. The jumping spider looks frightened! x2; The wolf spider looks frightened! The sun moth resists with some effort. The tarantella looks frightened! The steelbarb worm looks frightened! The redback looks frightened! x2 You carefully extract the barbed spikes from your body. The jumping spider leaps! x3; You block the torpor snail's attack. The jumping spider leaps! x2 The sun moth throws sticky fire at you. The sticky flame misses you. Casting: Infestation (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (almost dead, infested) You draw life force from the torpor snail! You kill the torpor snail! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Malevolent energies surge around you. A death scarab bursts from the torpor snail! A glowing mist starts to gather... You feel yourself speed up. The redback's soul is no longer bound. The jumping spider leaps! The sun moth bites you! * * * LOW HITPOINT WARNING * * * The jumping spider leaps! The sun moth throws energy at you. The bolt of energy hits you! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" ############### , #..^...s.°°.^..^..# #.....°.