Dungeon Crawl Stone Soup version 0.24-a0-778-g74da537585 (webtiles) character file. Game seed: 3514607517496188341, levelgen mode: deterministic 7 larifari the Vexing (level 1, -1/7 HPs) Began as a Felid Enchanter on Oct 7, 2019. Shot with a stone by a goblin (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (344 turns). larifari the Vexing (Felid Enchanter) Turns: 344, Time: 00:01:05 Health: -1/7 AC: 1 Str: 4 XL: 1 Next: 83% Magic: 3/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg + . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn d - ring of positive energy MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery d - a ring of positive energy (left paw) Scrolls e - a scroll of identify {unknown} Potions a - a potion of lignification {unknown} c - a potion of heal wounds {unknown} Comestibles b - a ration Skills: + Level 0.2 Fighting + Level 2.8 Dodging + Level 4.1 Stealth * Level 1.2 Unarmed Combat + Level 2.0 Spellcasting * Level 4.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The rat is moderately wounded. The rat barely misses you. You scratch the rat. You kill the rat! No target in view! You start resting. Magic restored. You start resting. A goblin comes into view. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (hasn't noticed you, chance to defeat MR: 71%) The goblin shouts! The goblin is outlined in light. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone barely misses you. The goblin shoots a stone. The stone hits you. Ouch! That really hurt! You die... .>..... g....# .....# .....# ##+#.....## #.)(....... #..######### #..g.......# #.########@# #.. #.# .... #.# ..### #.# ... #.# .. #.# #########.# ..........# ###############..# You could see a goblin. Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | larifari the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 344 | D:1 | Shot with a stone by a goblin Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic Action || total -------------------------++------- Melee: Unarmed || 14 Bite || 4 Cast: Corona || 5 Stab: Sleeping || 2 Eat: Chunk || 1 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------