Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 14913931157727412177 25979 larifari the Tainter (level 12, 0/91 HPs) Began as a Demonspawn Venom Mage on Oct 18, 2021. Was an Initiate of Gozag. Slain by a boulder beetle (11 damage) ... on level 2 of the Lair of Beasts. The game lasted 01:29:47 (21619 turns). larifari the Tainter (Demonspawn Venom Mage) Turns: 21619, Time: 01:29:48 Health: 0/91 AC: 9 Str: 9 XL: 12 Next: 94% Magic: 16/22 EV: 19 Int: 30 God: Gozag Gold: 2352 SH: 0 Dex: 14 Spells: 5/24 levels left rFire + + . SeeInvis + e - +8 demon blade "Leech" {vamp, *Rage +Rage rN+} rCold + . . Faith . (no shield) rNeg + + + Spirit . L - +0 steam dragon scales rPois . Reflect . K - +1 hat rElec + Harm . (no cloak) rCorr . Rampage . c - +1 pair of gloves Will +.... Rnd*Rage + V - +0 pair of boots Stlth +++....... C - amulet of Minergh {RegenMP rN++ Will+} HPRegen 0.25/turn j - ring "Hunk" {rElec rF+ rC+ Int+3 SInv} MPRegen 0.43/turn U - ring "Minouruk" {rF+ Int+6} @: gold aura, invisible, repel missiles A: horns 2, repulsion field 3, augmentation 1, demonic magic 1 a: Renounce Religion, Evoke Berserk Rage, Potion Petition, Call Merchant, Bribe Branch You were on level 2 of the Lair of Beasts. You worshipped Gozag. Gozag was most pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Sewer. You collected 2432 gold pieces. You paid 80 gold pieces to Gozag. Inventory: Hand Weapons e - the +8 demon blade "Leech" (weapon) {vamp, *Rage +Rage rN+} (You found it on level 9 of the Dungeon) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. z - the +2 great sword of a Billion Artisans {vorpal, *Corrode rF+++ Str+9 Dex-4} (You took it off a deep elf pyromancer on level 12 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (+9). Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. *Corrode: It may corrode you when you take damage. E - a +1 dagger of electrocution W - a +0 quarterstaff Missiles g - 15 poisoned darts (quivered) A - 494 stones R - 7 boomerangs Armour c - a +1 pair of gloves (worn) K - a +1 hat (worn) L - +0 steam dragon scales (worn) P - a +0 leather armour of cold resistance V - a +0 pair of boots (worn) Magical Staves h - a staff of earth Jewellery j - the ring "Hunk" (left hand) {rElec rF+ rC+ Int+3 SInv} (You acquired it on level 12 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. m - a ring of see invisible C - the amulet of Minergh (around neck) {RegenMP rN++ Will+} (You acquired it on level 7 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. rN: It greatly protects you from negative energy. Will: It increases your willpower. U - the ring "Minouruk" (right hand) {rF+ Int+6} (You acquired it on level 7 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. Z - a ring of wizardry Wands b - a wand of flame (38) d - a wand of paralysis (13) J - a wand of polymorph (5) N - a wand of charming (16) Q - a wand of acid (8) X - a wand of iceblast (9) Scrolls i - a scroll of summoning {unknown} k - 2 scrolls of fog n - 4 scrolls of enchant weapon s - a scroll of amnesia {unknown} t - 5 scrolls of teleportation u - a scroll of brand weapon {unknown} x - 2 scrolls of magic mapping y - a scroll of vulnerability B - 5 scrolls of enchant armour D - 3 scrolls of immolation F - a scroll of silence I - a scroll of noise Potions a - a potion of ambrosia f - 3 potions of attraction l - 3 potions of magic o - 6 potions of curing r - 4 potions of haste w - 2 potions of resistance G - a potion of mutation H - 5 potions of might M - a potion of brilliance O - a potion of flight Miscellaneous v - a tin of tremorstones (2/2) Skills: + Level 7.0 Fighting - Level 2.2(3.6) Short Blades + Level 4.4(4.7) Long Blades + Level 6.8 Dodging - Level 5.0 Stealth + Level 6.7 Spellcasting + Level 5.9 Conjurations + Level 8.0 Hexes + Level 6.5 Transmutations + Level 6.5 Air Magic + Level 8.8 Poison Magic + Level 4.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 100% 1d8 1% 1 b - Poisonous Vapours Pois/Air 100% N/A 1% 2 c - Corona Hex 61% N/A 1% 1 d - Tukima's Dance Hex 55% N/A 1% 3 e - Olgreb's Toxic Radia Pois 59% N/A 1% 4 f - Mephitic Cloud Conj/Pois/Air 51% N/A 1% 3 g - Slow Hex 55% N/A 1% 2 h - Confusing Touch Hex 55% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 68% N/A 1% 2 Portal Projectile Hex/Tloc 68% N/A 2% 3 Leda's Liquefaction Hex/Erth 17% N/A 10% 4 Call Canine Familiar Summ 10% N/A 14% 3 Gell's Gravitas Tloc 5% N/A 14% 3 Lesser Beckoning Tloc 5% N/A 14% 3 Teleport Other Tloc 10% N/A 14% 3 Vampiric Draining Necr 5% 2d6 14% 3 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (2/6) D:11 Orc (0/2) D:12 Sewer (visited) Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:12 =(([ Annotations: D:4 Sigmund D:5 3 runed translucent doors, chujev's ghost, amateur TrBe D:11 3 runed translucent doors, Stajl's ghost, journeyman TrBe D:12 exclusions: centaur warrior, death knight, door, 2 hydras, raiju, upstairs and wizard Lair:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are surrounded by a strong repulsion field. (EV +4, RMsl) Your magical and physical power is slightly enhanced at high health. Spells you cast may paralyse adjacent enemies. Message History Malevolent energies surge around you. The blink frog blinks! The boulder beetle bites you!! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (moderately wounded, very poisoned, 100% to hit) The sting hits the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. Malevolent energies surge around you. The boulder beetle bites you!! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, extremely poisoned, 100% to hit) The sting hits the boulder beetle but does no damage. The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. Malevolent energies surge around you. The boulder beetle waves its antennae. The boulder beetle bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, extremely poisoned, 100% to hit) The sting hits the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. Malevolent energies surge around you. The blink frog blinks! The boulder beetle bites you! * * * LOW HITPOINT WARNING * * * Okay, then. You fade into invisibility! The blink frog misses you. The boulder beetle bites you! You die... Your body crumbles into a pile of gold. ..#.# ..###.. $ ..#.# ≈≈≈≈≈ ..### .≈≈B. #.### .≈. ....# ... ....# ♣.♣ ....# ♣.♣ #...# ### ##♣$♣## ##..# ♣.♣ ♣♣♣@B§..♣ #...#♣♣.♣♣♣♣♣♣.F##+##..♣ #......♣....♣.♣.# ♣.♣ #...#♣♣.♣♣♣♣.♣♣.# .♣ ....# ♣.♣ ♣♣♣♣♣. ....################ ######### .....## ##..##.....#####.......# #..#..# #.#..#.......##.