lenn0rt Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -48, D:1) a +2 short sword of draining (9, -3, D:1) a +0 dagger (20, -26, D:1) a +0 mace (21, -37, D:1) a +0 robe (23, -24, D:1) a +0 hand axe (25, -41, D:1) a +0 club (25, 0, D:1) a +0 short sword (31, -50, D:1) a +0 short sword (45, -44, D:1) a +0 club (45, -30, D:1) a +0 dagger (46, -40, D:1) a +0 dagger (46, -30, D:1) a +0 club Level 2 of the Dungeon [Shop] Malecupt's Weapon Emporium a +0 dagger (20 gold) a +0 hunting sling (15 gold) the +4 arbalest "Jypergh" {vorpal, Fly rN+ Int+4 Dex-2} (442 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Fly: It grants you flight. 6 poisoned darts (24 gold) a +1 vampiric spear (160 gold) a +0 war axe (35 gold) the +10 longbow of an ossuary {flame, rElec rC- rN+ SInv} (735 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. [Shop] Fogezage's Weapon Emporium 12 stones (14 gold) a +0 trident (42 gold) a +0 falchion (36 gold) a +0 mace (36 gold) the +9 great sword of Xinof {flame, +Blink rC+ Str+5} (1058 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). rC: It protects you from cold. +Blink: It lets you blink. 4 curare-tipped darts (28 gold) a +0 whip (30 gold) a +0 dagger (24 gold) [Shop] Pujoppo's Distillery a potion of degeneration (10 gold) 2 potions of curing (60 gold) a potion of flight (30 gold) a potion of magic (80 gold) a potion of attraction (30 gold) a potion of brilliance (40 gold) a potion of invisibility (80 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of ambrosia (80 gold) [Shop] Ymuix's Distillery a potion of curing (30 gold) a potion of heal wounds (50 gold) 2 potions of might (80 gold) a potion of heal wounds (50 gold) a potion of magic (80 gold) a potion of cancellation (80 gold) 2 potions of curing (60 gold) a potion of attraction (30 gold) [Shop] Wax Imo's General Store a scroll of brand weapon (240 gold) a potion of flight (36 gold) a scroll of teleportation (36 gold) a +0 long sword (42 gold) a +0 scythe of freezing (88 gold) a potion of curing (36 gold) 22 sling bullets (132 gold) (0, 0, D:2) 6 poisoned darts (3, -1, D:2) a +0 dagger (11, 17, D:2) a +0 dagger (34, 2, D:2) a potion of degeneration Level 3 of the Dungeon (20, 39, D:3) a +0 club (21, 33, D:3) a +0 vampiric dagger (22, 34, D:3) a +0 dagger (24, 32, D:3) a +0 whip a +0 leather armour (24, 33, D:3) a +0 dagger (26, 23, D:3) a +0 short sword (26, 37, D:3) a +0 trident a +0 chain mail (27, 37, D:3) a +0 short sword a +0 leather armour (29, 40, D:3) a +0 morningstar 2 boomerangs a +0 leather armour a +0 war axe (30, 26, D:3) a +0 club (30, 36, D:3) a +0 club (30, 40, D:3) a +0 long sword a +0 scale mail (32, 4, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (6, 25, D:4) a dart slug corpse (14, 9, D:4) a +0 dagger (17, -12, D:4) a +0 whip (19, -20, D:4) a +0 club an orc skeleton a howler monkey skeleton (19, -19, D:4) a hound skeleton (22, 9, D:4) a +0 short sword (28, 8, D:4) a stone (29, -10, D:4) a +0 dagger (31, 8, D:4) a stone (32, -32, D:4) a +0 whip (40, 11, D:4) a +0 club (51, 2, D:4) a +0 dagger