letownia Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -17, D:1) 13 stones (10, -14, D:1) a +0 club (10, 17, D:1) 24 stones (10, 21, D:1) a +0 dagger (16, -26, D:1) a scroll of identify (16, -7, D:1) a scroll of identify (18, -22, D:1) a +0 helmet (18, 1, D:1) a +0 club (21, -17, D:1) a +0 mace (25, 27, D:1) a +0 club (33, -14, D:1) a +0 club (34, 14, D:1) a +0 leather armour (36, -11, D:1) a +0 scale mail (44, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -14, D:2) a +0 hand axe (12, -11, D:2) a +0 club (22, -9, D:2) 11 bolts (24, -13, D:2) a +0 spear (27, -9, D:2) a +0 ring mail a +0 club a +0 animal skin an uncursed amulet of faith (27, 9, D:2) 24 arrows (28, -37, D:2) 20 stones a +0 dagger a +0 hunting sling (30, -18, D:2) a stone a +0 club a +0 dagger (31, -18, D:2) a +0 club a +0 dagger (32, -18, D:2) 23 stones a +0 hunting sling a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe (4, 6, D:3) 20 arrows (8, -25, D:3) a +0 dagger (20, -15, D:3) 17 stones (34, -15, D:3) 25 stones (43, -21, D:3) a +0 short sword (43, 0, D:3) a +0 club (45, -21, D:3) an uncursed amulet of inaccuracy (46, -20, D:3) a +0 dagger (48, -25, D:3) a +0 robe (67, 10, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 ring mail (1, -20, D:4) 11 stones (10, -20, D:4) a +0 giant club (16, -26, D:4) a +0 dagger (22, -10, D:4) 25 stones (23, -8, D:4) 27 stones a tomahawk (23, -6, D:4) a tomahawk (23, -5, D:4) a +0 robe a +0 dagger a +0 short sword (23, -4, D:4) a tomahawk a +0 trident a +0 chain mail (28, -36, D:4) a +0 dagger (29, -36, D:4) a +0 chain mail (46, 5, D:4) a cursed -2 mace (49, 16, D:4) a +0 dagger a +0 leather armour (50, 11, D:4) a +0 giant spiked club a +0 ring mail a +0 falchion a +0 leather armour a +0 club (51, 11, D:4) a +0 robe a +0 dagger (52, -3, D:4) a +0 rapier a +0 leather armour (53, -1, D:4) 29 stones Level 5 of the Dungeon (0, 0, D:5) 19 arrows (4, -5, D:5) 18 stones (12, -32, D:5) a +0 ring mail a +0 whip (15, 2, D:5) a +0 long sword (19, -18, D:5) 22 stones (25, -22, D:5) 14 sling bullets (26, -36, D:5) a +0 fustibalus (28, -3, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) 18 stones (2, -17, D:6) a +0 hand axe 2 tomahawks a +0 leather armour (2, -16, D:6) a +0 hand axe (2, -15, D:6) a tomahawk (2, -14, D:6) a +0 hand axe 3 tomahawks (3, -13, D:6) a +0 flail (4, -13, D:6) a tomahawk (5, -6, D:6) a +0 short sword a +0 robe a +5 flail a +0 robe (6, -6, D:6) a +3 flail of freezing a +0 robe (7, -3, D:6) a +3 scimitar a +0 robe (23, -11, D:6) 9 stones (30, -30, D:6) a cursed +0 chain mail (31, -30, D:6) a +2 dagger of venom a +0 robe (31, -29, D:6) a +0 short sword a +0 ring mail (44, -15, D:6) a +2 trident of freezing (47, 1, D:6) a tomahawk a +0 leather armour (47, 2, D:6) a +0 shortbow 15 arrows (48, 1, D:6) 2 tomahawks (49, 1, D:6) a tomahawk (49, 2, D:6) 2 arrows (52, -27, D:6) a +3 ring of strength (52, -10, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) 16 stones (2, 31, D:7) 19 arrows (4, -3, D:7) 17 stones (5, 30, D:7) Muywn's Disquisition on Creative Evil Spells Type Level a - Sublimation of Blood Necromancy 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Summon Mana Viper Hexes/Summoning 5 (5, 40, D:7) a +0 hand axe (6, 41, D:7) a +0 hand axe (7, 40, D:7) a cursed -2 hand axe (8, 32, D:7) a +0 war axe of venom (10, -8, D:7) a scroll of remove curse (11, 25, D:7) a +0 shortbow 16 arrows (25, 26, D:7) a stone (25, 28, D:7) 2 stones (25, 31, D:7) a meat ration (28, -14, D:7) 11 stones (29, 28, D:7) a stone (30, 28, D:7) a stone (30, 29, D:7) a +0 whip a stone (31, 27, D:7) a +0 whip (31, 28, D:7) a +0 short sword (32, 28, D:7) a +0 dagger 2 stones (32, 29, D:7) a +0 club (38, -15, D:7) 21 stones (38, 32, D:7) a potion of heal wounds (44, 28, D:7) 17 stones (63, 29, D:7) a +1 hand axe of venom the Ecumenical Temple a bailey (0, 0, Bailey) a tomahawk of returning (0, 1, Bailey) a tomahawk of returning (1, -1, Bailey) 6 gold pieces a tomahawk of returning (1, 3, Bailey) a +0 halberd of electrocution a +0 halberd (2, 4, Bailey) a +0 halberd (10, 10, Bailey) a +1 halberd of electrocution (11, 9, Bailey) 8 gold pieces (unseen) (12, 8, Bailey) a +0 halberd of electrocution