letownia the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the cursed +0 scale mail "Nuemp" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (19, 1, D) a +0 chain mail (19, 5, D) a +1 glaive (unseen) (19, 16, D) an uncursed staff of power (19, 17, D) a +2 scimitar of flaming (20, 3, D) a +0 short sword (unseen) (20, 6, D) a +0 long sword (unseen) (21, 1, D) a +2 spear of venom (21, 3, D) a +0 flail (unseen) (21, 4, D) a +0 war axe (unseen) (21, 5, D) a +1 long sword of flaming (unseen) (21, 6, D) a +1 long sword of holy wrath a +0 chain mail (21, 16, D) the cursed +1 plate armour of Mumblety Peg {+Fly} It lets you fly. It has a curse placed upon it. (21, 17, D) a +0 leather armour of fire resistance (21, 34, D) a sack of spiders (21, 41, D) 2 bolts (22, 3, D) a +1 scimitar of holy wrath a +0 plate armour (22, 4, D) a +0 dire flail (unseen) (22, 7, D) a +0 giant club (22, 27, D) a +0 great sword of flaming (unseen) (22, 34, D) a +4 quarterstaff of protection (23, 0, D) an uncursed staff of wizardry (23, 3, D) a +0 dire flail (unseen) (23, 4, D) a +0 battleaxe a +0 chain mail (23, 5, D) a +1 glaive of protection a +0 chain mail (23, 16, D) a lamp of fire (23, 25, D) a +0 demon whip of venom (unseen) (23, 26, D) a +2 great sword of flaming a hell hound corpse (23, 27, D) a +2 great sword of flaming (still there?) a hell hound corpse (still there?) (23, 29, D) a hell hound corpse (23, 34, D) a sack of spiders (24, 0, D) +0 fire dragon scales (24, 1, D) an uncursed staff of conjuration (24, 5, D) a +0 flail (still there?) a +0 war axe (still there?) (24, 17, D) an uncursed staff of conjuration (24, 26, D) a +3 great sword of flaming (unseen) (24, 34, D) the Papyrus of Heat and Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Flame Conjuration/Fire 2 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 (25, 0, D) a lamp of fire (25, 1, D) a +0 dagger of venom a +0 robe the +0 ring mail of Raqeacac {rElec Int-3 SInv Stlth+} It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. an orc corpse (skeletalised by now) (25, 17, D) a +2 scimitar of flaming (25, 18, D) the ring "Ufucirch" {Ice rPois Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. an uncursed ring of protection from magic an uncursed staff of poison (25, 26, D) a +1 great sword of flaming (25, 27, D) a +3 battleaxe of freezing (25, 34, D) an uncursed staff of conjuration (26, 0, D) an uncursed staff of conjuration (26, 1, D) a +0 dagger (26, 16, D) a +2 great sword of holy wrath (26, 17, D) the +7 plate armour of Riem {rPois} It protects you from poison. (26, 27, D) a +2 great sword of flaming (unseen) (27, 0, D) an uncursed staff of power (27, 1, D) a +0 helmet of see invisible (27, 17, D) a +2 ring mail of cold resistance (28, 0, D) an uncursed staff of wizardry (28, 1, D) a +2 leather armour of fire resistance (28, 16, D) an uncursed staff of fire (29, 1, D) a +1 hunting sling of velocity (29, 17, D) a +4 chain mail of fire resistance (33, 36, D) a very ugly thing corpse (skeletalised by now) (34, 28, D) an uncursed staff of earth (35, 0, D) a +0 scimitar (35, 14, D) the +5 hand axe of Jannutuj {drain, +Blink Int+4 Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It lets you see invisible. It lets you blink. (35, 15, D) a +4 ring of protection (35, 28, D) a +2 robe of positive energy (35, 29, D) a +2 hunting sling of freezing (36, 14, D) a +3 leather armour of fire resistance (36, 23, D) (unseen) (36, 28, D) an uncursed staff of death (36, 29, D) an uncursed ring of resist corrosion (37, 0, D) a +0 chain mail (37, 14, D) an uncursed staff of wizardry (38, 1, D) a +0 dagger (38, 15, D) a +0 morningstar of draining (38, 28, D) the +6 short sword "Arcanum" {freeze, *Rage rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. a +2 morningstar of protection (38, 29, D) an uncursed staff of death (39, 0, D) the +12 plate armour "Ycuetar" {rN+} It protects you from negative energy. (39, 14, D) a +2 mace of holy wrath (39, 15, D) a +1 executioner's axe of draining (39, 28, D) the +4 short sword "Transmigrator" {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). (39, 29, D) an uncursed amulet of the gourmand (40, 0, D) the +3 hunting sling "Esysef" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (40, 1, D) a +3 rapier of venom (40, 14, D) the +2 buckler "Wonn" {rF- rN+ Regen+} It makes you vulnerable to fire. It protects you from negative energy. It increases your rate of regeneration. (40, 15, D) an uncursed staff of earth (40, 28, D) a manual of Short Blades a manual of Bows 3 scrolls of brand weapon an uncursed staff of air (41, 1, D) an uncursed staff of power (41, 6, D) a +2 mace of draining a cursed +0 plate armour (41, 7, D) a +0 halberd a +0 plate armour (41, 15, D) an uncursed staff of power (42, 0, D) an uncursed staff of cold (42, 1, D) a +0 morningstar of protection (42, 6, D) a +0 glaive 6 tomahawks a +0 chain mail (42, 7, D) a +0 giant club 3 large rocks (42, 9, D) a +0 battleaxe the +4 scale mail of Bimenaf {rElec Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It lets you see invisible. (42, 15, D) a +2 ring mail of poison resistance (42, 28, D) a +6 giant club (42, 29, D) a +6 giant club (43, 8, D) a +0 dagger a +2 robe of cold resistance a +0 long sword a +0 plate armour a +0 troll leather armour a +0 giant spiked club (43, 15, D) a +1 scale mail of fire resistance (43, 28, D) a +0 scale mail of magic resistance (43, 29, D) an uncursed staff of cold (44, 5, D) the cursed +0 flail "Ymonn" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it. a +0 robe (44, 6, D) a +0 halberd a +0 plate armour (44, 7, D) a +1 war axe a +0 arbalest a +0 plate armour (44, 28, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (47, 19, D) a javelin a +0 rapier a +0 robe (47, 20, D) a +1 hand axe of venom (47, 21, D) 8 javelins of penetration (47, 28, D) a +4 scythe of slicing (48, 20, D) 2 javelins (49, 0, D) an uncursed staff of fire (49, 12, D) a fan of gales (49, 21, D) a +0 longbow (still there?) an arrow (still there?) a +2 trident of protection (still there?) a +0 robe (still there?) a +1 spear of distortion (still there?) 11 javelins (still there?) a cursed +0 leather armour (still there?) 3 scrolls of holy word (still there?) (49, 29, D) a +2 scythe of slicing (49, 42, D) a +0 robe (50, 0, D) an uncursed amulet of the acrobat (50, 12, D) a +0 scimitar of protection (50, 20, D) a +0 rapier a +0 robe (50, 21, D) a +0 spear (unseen) (50, 24, D) a +4 long sword of freezing (50, 37, D) a +3 short sword of flaming a +1 robe of fire resistance a +0 robe (50, 43, D) a cursed staff of summoning a +0 robe (51, 1, D) an uncursed staff of fire (51, 12, D) a +0 trident (51, 13, D) an uncursed staff of energy (51, 19, D) a +3 trident of venom (unseen) (51, 24, D) an uncursed staff of fire (51, 25, D) the -2 pair of gloves of the Wheelwright {*Corrode MR+ Dex+6} It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (51, 37, D) a +1 shortbow of flaming (51, 42, D) a +0 dagger a +0 robe (51, 43, D) a +0 dagger a +0 robe a +1 battleaxe of chopping a +0 chain mail a +0 dagger a +0 robe (52, 0, D) an uncursed ring of protection from magic (52, 1, D) a +4 scimitar of protection (52, 36, D) a lightning rod (4/4) (52, 44, D) a +0 battleaxe a +0 robe (53, 0, D) an uncursed ring of protection from cold a +5 ring of dexterity a +6 ring of strength (53, 13, D) a fan of gales (53, 24, D) an uncursed staff of conjuration (53, 25, D) the +9 fustibalus of Impermanence {freeze, MR+ Str+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (53, 42, D) a +0 spear the +9 hand crossbow "Epsirch" {freeze, rF- rC+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a +0 robe (54, 0, D) a +4 falchion of holy wrath (54, 1, D) the amulet of Mistrust {RegenMP rPois MR- Int+4 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (54, 12, D) a cursed staff of fire (54, 36, D) a +0 trident (55, 0, D) a crystal ball of energy (55, 1, D) a +2 antimagic short sword (55, 12, D) a lamp of fire (55, 13, D) the +11 quarterstaff "Soculir" {speed, *Corrode +Inv rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. Cheibriados disapproves of the use of such an item. (59, 36, D) the +7 scimitar "Jotrarch" {venom, rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It makes you more stealthy. (59, 37, D) a +2 leather armour of cold resistance (60, 36, D) a lightning rod (4/4) (61, 0, D) a +4 flail of holy wrath (61, 8, D) a +0 great sword of protection (61, 18, D) a +0 trident (61, 36, D) a crystal ball of energy (62, 1, D) a cursed staff of death (62, 8, D) a +2 short sword of draining (62, 17, D) an uncursed staff of poison (62, 27, D) a +0 war axe of flaming (62, 36, D) the +8 dagger of Bower {protect, -Tele rElec Int+2 Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+7). It insulates you from electricity. It prevents most forms of teleportation. (62, 37, D) a +1 hunting sling of velocity (63, 5, D) a +0 rapier a +0 robe (63, 8, D) the cursed +1 hunting sling "Lovui" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (63, 16, D) a +2 scale mail of cold resistance (63, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +0 trident of holy wrath (63, 27, D) the +2 leather armour "Haclirph" {rPois Int+2 Dex-3 Slay+3} It affects your intelligence (+2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (63, 36, D) a +2 great sword of holy wrath (63, 37, D) a +1 triple sword of slicing (64, 16, D) +0 fire dragon scales (64, 17, D) the +2 rapier "Sarcophage" {holy, rPois rF++ Dex+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (64, 26, D) the +9 trident of Kof Awky {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. (65, 26, D) an uncursed staff of wizardry (67, 0, D) a +2 ring of intelligence (68, 0, D) a lightning rod (4/4) (69, 11, D) a +0 trident (69, 36, D) a phial of floods (70, 9, D) a +4 trident (70, 11, D) a +0 trident (70, 36, D) a +4 giant club (71, 8, D) an uncursed ring of positive energy an uncursed ring of positive energy a +0 robe a +6 ring of dexterity a +6 ring of dexterity (71, 11, D) a +0 trident a poisoned tomahawk (71, 12, D) a +6 hand axe of chopping (71, 13, D) a throwing net 3 poisoned tomahawks (71, 17, D) the cursed +0 plate armour of Fun and Games {rElec Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (71, 35, D) a +2 pair of boots of flying the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (71, 36, D) the +10 hand axe "Woopac" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (71, 37, D) a +5 mace of protection (72, 8, D) a +0 trident (72, 9, D) the +4 chain mail of the Bulwark {rPois Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. (72, 12, D) the +11 dire flail of the Eight Songs {crush, +Inv rPois rF- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (unseen) (72, 16, D) a cursed staff of power (72, 17, D) a +3 chain mail of poison resistance (72, 22, D) an uncursed staff of conjuration (72, 37, D) an uncursed staff of cold (73, 1, D) an uncursed staff of death (73, 16, D) the +1 buckler of New Discoveries {Str+3} It affects your strength (+3). (73, 17, D) the cursed +0 chain mail of Egeag {rF++ rN+ MP+9 Dex-4} It affects your dexterity (-4). It greatly protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (73, 26, D) a +2 mace of holy wrath (73, 27, D) an uncursed staff of power (73, 36, D) a lightning rod (4/4) (73, 37, D) the cursed +1 whip "Ysaveiro" {slash, rF+ MR+++ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (74, 33, D) a cursed +2 morningstar of freezing a +0 robe