lightning Level 1 of the Dungeon (17, -3, D:1) a +0 club (30, -18, D:1) a +0 short sword (36, -10, D:1) a +0 club (41, -11, D:1) a +0 club (48, -26, D:1) a +0 ring mail (55, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 1, D:2) a +0 cloak (9, -2, D:2) a +0 club (15, 24, D:2) 18 arrows (21, 30, D:2) a +0 club (22, -17, D:2) a +0 robe (28, 16, D:2) a +0 whip (30, -10, D:2) a +0 club a +0 club (30, -9, D:2) a cursed -3 dagger (34, -10, D:2) a +0 falchion a cursed +0 animal skin a +0 helmet (34, -9, D:2) a +0 club a +0 club (34, -3, D:2) a +0 quarterstaff (38, -21, D:2) a +0 club (41, 14, D:2) 9 arrows (42, -2, D:2) a +0 pair of boots (47, 5, D:2) a +0 club (49, 1, D:2) a +0 mace (49, 3, D:2) a cursed -2 spear (51, 1, D:2) a +0 falchion (51, 3, D:2) a +0 hand axe (52, -9, D:2) 20 bolts Level 3 of the Dungeon (0, 0, D:3) 12 arrows (6, 14, D:3) a +0 trident a +0 scale mail (10, 10, D:3) a +0 naga barding (16, -8, D:3) a +0 robe (18, 20, D:3) a +0 falchion (23, -1, D:3) a +0 whip (37, 13, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) 21 arrows (7, -6, D:4) 7 poisoned darts (9, -7, D:4) 13 arrows (11, -24, D:4) a +0 helmet (12, 3, D:4) a +0 war axe (15, -9, D:4) a +0 flail (16, -17, D:4) 3 stones (16, -8, D:4) a +0 giant club an ogre corpse (skeletalised by now) (19, -17, D:4) a cursed -3 giant club (33, -24, D:4) 5 large rocks (33, -6, D:4) a +0 dagger of chaos (48, -27, D:4) a +4 short sword (48, -25, D:4) a +0 mace a cursed -1 whip a +0 leather armour a +0 hand axe Level 5 of the Dungeon [Shop] Rexzigiv's Weapon Emporium a +0 hand axe (36 gold) the +11 halberd "Titay" {flame, rC+} (914 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. a +0 demon whip (180 gold) 19 stones (22 gold) a +0 hand axe (36 gold) a +5 morningstar of crushing (396 gold) the +5 great sword "Banisher" {slice, MR++} (601 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 morningstar of crushing (96 gold) 13 stones (15 gold) 20 sling bullets (120 gold) the +4 triple crossbow of Byuczuv {venom, +Inv rF- rC+ Dex+2} (602 gold) It poisons the ammo it fires. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. 6 silver boomerangs (108 gold) a +0 war axe (42 gold) the +8 quarterstaff of Fimbulwinter {freeze, *Drain rF+ Str+4 Dex+3} (843 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It causes draining when unequipped. (0, 0, D:5) a stone (3, -7, D:5) a +0 chain mail (6, -8, D:5) a +0 mace (9, -7, D:5) a +0 scale mail (10, -15, D:5) a poisoned dart (11, -3, D:5) a black bear skeleton (12, 1, D:5) an adder corpse (14, 0, D:5) a +0 ring mail (14, 4, D:5) 6 arrows (still there?) 5 arrows (still there?) a stone (still there?) (15, 2, D:5) a scroll of magic mapping (15, 4, D:5) 2 arrows (16, -9, D:5) a hound skeleton (16, 6, D:5) 7 arrows a poisoned dart (17, -8, D:5) a +0 giant spiked club (17, 7, D:5) a poisoned dart (17, 9, D:5) a poisoned dart (18, -12, D:5) 9 gold pieces (19, 7, D:5) 4 boomerangs (19, 9, D:5) a stone (20, 11, D:5) a +0 shortbow (still there?) 4 poisoned darts (still there?) (24, 5, D:5) an arrow (26, -11, D:5) a ration (28, 6, D:5) an arrow (35, 7, D:5) a leopard gecko skeleton (38, 0, D:5) a +0 hand axe (42, 8, D:5) a cursed -1 leather armour (46, 1, D:5) 16 gold pieces