mandick Level 1 of the Dungeon (1, -2, D:1) a +0 club (13, -9, D:1) an uncursed ring of teleportation a -1 dagger (14, 7, D:1) a +0 dagger (15, -23, D:1) 4 boomerangs (15, -15, D:1) a +0 dagger (21, 7, D:1) a +0 dagger (22, 12, D:1) 11 bolts (23, -5, D:1) a +0 dagger (24, -15, D:1) a +0 ring mail (27, -13, D:1) a +0 spear (27, 21, D:1) a +0 whip (27, 22, D:1) a +0 robe (28, 22, D:1) a +0 scale mail (39, -19, D:1) a +0 club (57, -31, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +1 pair of boots (9, -20, D:2) a +0 leather armour (20, -24, D:2) a +0 dagger (24, -27, D:2) a +0 leather armour (27, -8, D:2) a +0 club (37, -15, D:2) a +0 club (37, -12, D:2) a +0 short sword (38, -15, D:2) a +0 leather armour a +0 hunting sling (46, -24, D:2) 19 arrows (46, 6, D:2) a +0 ring mail (50, -2, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) 3 boomerangs a +0 mace (7, 16, D:3) a cursed -3 club (9, 26, D:3) 4 bolts (19, 12, D:3) a +0 buckler (22, 0, D:3) a +0 ring mail (25, 16, D:3) a +0 club (26, 16, D:3) a +0 leather armour (34, 9, D:3) a +0 club (37, -11, D:3) 13 arrows (50, 16, D:3) 15 arrows Level 4 of the Dungeon (10, -2, D:4) the cursed +1 scale mail of the Comet {+Blink rPois Str-2 Slay-4} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It lets you blink. It has a curse placed upon it. (21, -9, D:4) a +0 rapier a +0 leather armour (34, 1, D:4) a +0 dagger (49, -12, D:4) a +0 club (50, -12, D:4) a +0 club a +0 dagger (51, -12, D:4) a +0 dagger of venom a +0 helmet (52, -13, D:4) a +0 dagger (52, -12, D:4) a cursed -3 club Level 5 of the Dungeon (0, 7, D:5) a cursed +0 dagger (2, -14, D:5) a +0 leather armour (7, -22, D:5) a +3 scale mail (8, -22, D:5) a +0 hand axe (10, -2, D:5) the cursed +1 ring mail "Lubrewn" {rF+ MR+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, -22, D:5) 20 bolts (43, -4, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, -20, D:6) a +0 leather armour (3, -35, D:6) a +0 flail (5, -26, D:6) a +0 robe (5, -17, D:6) a +0 hand axe (5, -16, D:6) a +0 dagger a +0 robe (7, -17, D:6) a +0 club a boomerang (22, -2, D:6) 14 arrows (27, 4, D:6) a +0 hand axe (31, -27, D:6) a +0 leather armour (42, -20, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) an iguana skeleton (45, -38, D:7) an atropa-tipped dart (48, -25, D:7) a scroll of identify (49, -21, D:7) the +8 dagger of Past Mistakes {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4).